#include #include #include void wlr_texture_init(struct wlr_texture *texture, struct wlr_texture_impl *impl) { texture->impl = impl; wl_signal_init(&texture->destroy_signal); } void wlr_texture_destroy(struct wlr_texture *texture) { if (texture && texture->impl && texture->impl->destroy) { texture->impl->destroy(texture); } else { free(texture); } } void wlr_texture_bind(struct wlr_texture *texture) { texture->impl->bind(texture); } bool wlr_texture_upload_pixels(struct wlr_texture *texture, uint32_t format, int stride, int width, int height, const unsigned char *pixels) { return texture->impl->upload_pixels(texture, format, stride, width, height, pixels); } bool wlr_texture_update_pixels(struct wlr_texture *texture, enum wl_shm_format format, int stride, int x, int y, int width, int height, const unsigned char *pixels) { return texture->impl->update_pixels(texture, format, stride, x, y, width, height, pixels); } bool wlr_texture_upload_shm(struct wlr_texture *texture, uint32_t format, struct wl_shm_buffer *shm) { return texture->impl->upload_shm(texture, format, shm); } bool wlr_texture_update_shm(struct wlr_texture *texture, uint32_t format, int x, int y, int width, int height, struct wl_shm_buffer *shm) { return texture->impl->update_shm(texture, format, x, y, width, height, shm); } bool wlr_texture_upload_drm(struct wlr_texture *texture, struct wl_resource *drm_buffer) { return texture->impl->upload_drm(texture, drm_buffer); } bool wlr_texture_upload_eglimage(struct wlr_texture *texture, EGLImageKHR image, uint32_t width, uint32_t height) { return texture->impl->upload_eglimage(texture, image, width, height); } bool wlr_texture_upload_dmabuf(struct wlr_texture *texture, struct wl_resource *dmabuf_resource) { return texture->impl->upload_dmabuf(texture, dmabuf_resource); } void wlr_texture_get_matrix(struct wlr_texture *texture, float mat[static 9], const float projection[static 9], int x, int y) { texture->impl->get_matrix(texture, mat, projection, x, y); } void wlr_texture_get_buffer_size(struct wlr_texture *texture, struct wl_resource *resource, int *width, int *height) { texture->impl->get_buffer_size(texture, resource, width, height); }