#include #include #include #include #include #include #include "types/wlr_buffer.h" void wlr_texture_init(struct wlr_texture *texture, struct wlr_renderer *renderer, const struct wlr_texture_impl *impl, uint32_t width, uint32_t height) { assert(renderer); *texture = (struct wlr_texture){ .renderer = renderer, .impl = impl, .width = width, .height = height, }; } void wlr_texture_destroy(struct wlr_texture *texture) { if (texture && texture->impl && texture->impl->destroy) { texture->impl->destroy(texture); } else { free(texture); } } bool wlr_texture_read_pixels(struct wlr_texture *texture, const struct wlr_texture_read_pixels_options *options) { if (!texture->impl->read_pixels) { return false; } return texture->impl->read_pixels(texture, options); } struct wlr_texture *wlr_texture_from_pixels(struct wlr_renderer *renderer, uint32_t fmt, uint32_t stride, uint32_t width, uint32_t height, const void *data) { assert(width > 0); assert(height > 0); assert(stride > 0); assert(data); struct wlr_readonly_data_buffer *buffer = readonly_data_buffer_create(fmt, stride, width, height, data); if (buffer == NULL) { return NULL; } struct wlr_texture *texture = wlr_texture_from_buffer(renderer, &buffer->base); // By this point, the renderer should have locked the buffer if it still // needs to access it in the future. readonly_data_buffer_drop(buffer); return texture; } struct wlr_texture *wlr_texture_from_dmabuf(struct wlr_renderer *renderer, struct wlr_dmabuf_attributes *attribs) { struct wlr_dmabuf_buffer *buffer = dmabuf_buffer_create(attribs); if (buffer == NULL) { return NULL; } struct wlr_texture *texture = wlr_texture_from_buffer(renderer, &buffer->base); // By this point, the renderer should have locked the buffer if it still // needs to access it in the future. dmabuf_buffer_drop(buffer); return texture; } struct wlr_texture *wlr_texture_from_buffer(struct wlr_renderer *renderer, struct wlr_buffer *buffer) { if (!renderer->impl->texture_from_buffer) { return NULL; } return renderer->impl->texture_from_buffer(renderer, buffer); } bool wlr_texture_update_from_buffer(struct wlr_texture *texture, struct wlr_buffer *buffer, const pixman_region32_t *damage) { if (!texture->impl->update_from_buffer) { return false; } if (texture->width != (uint32_t)buffer->width || texture->height != (uint32_t)buffer->height) { return false; } const pixman_box32_t *extents = pixman_region32_extents(damage); if (extents->x1 < 0 || extents->y1 < 0 || extents->x2 > buffer->width || extents->y2 > buffer->height) { return false; } return texture->impl->update_from_buffer(texture, buffer, damage); }