#include #include #include #include #include #include #include #include #include #include #include #include "render/gles2.h" static bool gles2_surface_attach_pixels(struct wlr_surface_state *surface, enum wl_shm_format format, int stride, int width, int height, const unsigned char *pixels) { assert(surface); const struct pixel_format *fmt = gl_format_for_wl_format(format); if (!fmt || !fmt->gl_format) { wlr_log(L_ERROR, "No supported pixel format for this surface"); return false; } surface->wlr_surface->width = width; surface->wlr_surface->height = height; surface->wlr_surface->format = format; surface->pixel_format = fmt; GL_CALL(glGenTextures(1, &surface->tex_id)); GL_CALL(glBindTexture(GL_TEXTURE_2D, surface->tex_id)); GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride)); GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0, fmt->gl_format, fmt->gl_type, pixels)); GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0)); surface->wlr_surface->valid = true; return true; } static bool gles2_surface_attach_shm(struct wlr_surface_state *surface, uint32_t format, struct wl_shm_buffer *buffer) { const struct pixel_format *fmt = gl_format_for_wl_format(format); if (!fmt || !fmt->gl_format) { wlr_log(L_ERROR, "No supported pixel format for this surface"); return false; } wl_shm_buffer_begin_access(buffer); uint8_t *pixels = wl_shm_buffer_get_data(buffer); int width = wl_shm_buffer_get_width(buffer); int height = wl_shm_buffer_get_height(buffer); int pitch = wl_shm_buffer_get_stride(buffer) / (fmt->bpp / 8); surface->wlr_surface->width = width; surface->wlr_surface->height = height; surface->wlr_surface->format = format; surface->pixel_format = fmt; GL_CALL(glGenTextures(1, &surface->tex_id)); GL_CALL(glBindTexture(GL_TEXTURE_2D, surface->tex_id)); GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, pitch)); GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0, fmt->gl_format, fmt->gl_type, pixels)); surface->wlr_surface->valid = true; wl_shm_buffer_end_access(buffer); return true; } static void gles2_surface_get_matrix(struct wlr_surface_state *surface, float (*matrix)[16], const float (*projection)[16], int x, int y) { struct wlr_surface *_surface = surface->wlr_surface; float world[16]; wlr_matrix_identity(matrix); wlr_matrix_translate(&world, x, y, 0); wlr_matrix_mul(matrix, &world, matrix); wlr_matrix_scale(&world, _surface->width, _surface->height, 1); wlr_matrix_mul(matrix, &world, matrix); wlr_matrix_mul(projection, matrix, matrix); } static void gles2_surface_bind(struct wlr_surface_state *surface) { GL_CALL(glBindTexture(GL_TEXTURE_2D, surface->tex_id)); GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); GL_CALL(glUseProgram(*surface->pixel_format->shader)); } static void gles2_surface_destroy(struct wlr_surface_state *surface) { wl_signal_emit(&surface->wlr_surface->destroy_signal, surface->wlr_surface); GL_CALL(glDeleteTextures(1, &surface->tex_id)); free(surface); } static struct wlr_surface_impl wlr_surface_impl = { .attach_pixels = gles2_surface_attach_pixels, .attach_shm = gles2_surface_attach_shm, .get_matrix = gles2_surface_get_matrix, .bind = gles2_surface_bind, .destroy = gles2_surface_destroy, }; struct wlr_surface *gles2_surface_init() { struct wlr_surface_state *state = calloc(sizeof(struct wlr_surface_state), 1); struct wlr_surface *surface = wlr_surface_init(state, &wlr_surface_impl); state->wlr_surface = surface; wl_signal_init(&surface->destroy_signal); return surface; }