#define _POSIX_C_SOURCE 199309L #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "render/egl.h" #include "render/gles2.h" #include "render/pixel_format.h" #include "types/wlr_matrix.h" #include "util/time.h" #include "common_vert_src.h" #include "quad_frag_src.h" #include "tex_rgba_frag_src.h" #include "tex_rgbx_frag_src.h" #include "tex_external_frag_src.h" static const struct wlr_renderer_impl renderer_impl; static const struct wlr_render_timer_impl render_timer_impl; bool wlr_renderer_is_gles2(struct wlr_renderer *wlr_renderer) { return wlr_renderer->impl == &renderer_impl; } struct wlr_gles2_renderer *gles2_get_renderer( struct wlr_renderer *wlr_renderer) { assert(wlr_renderer_is_gles2(wlr_renderer)); struct wlr_gles2_renderer *renderer = wl_container_of(wlr_renderer, renderer, wlr_renderer); return renderer; } static struct wlr_gles2_renderer *gles2_get_renderer_in_context( struct wlr_renderer *wlr_renderer) { struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer); assert(wlr_egl_is_current(renderer->egl)); assert(renderer->current_buffer != NULL); return renderer; } bool wlr_render_timer_is_gles2(struct wlr_render_timer *timer) { return timer->impl == &render_timer_impl; } struct wlr_gles2_render_timer *gles2_get_render_timer(struct wlr_render_timer *wlr_timer) { assert(wlr_render_timer_is_gles2(wlr_timer)); struct wlr_gles2_render_timer *timer = wl_container_of(wlr_timer, timer, base); return timer; } static void destroy_buffer(struct wlr_gles2_buffer *buffer) { wl_list_remove(&buffer->link); wlr_addon_finish(&buffer->addon); struct wlr_egl_context prev_ctx; wlr_egl_save_context(&prev_ctx); wlr_egl_make_current(buffer->renderer->egl); push_gles2_debug(buffer->renderer); glDeleteFramebuffers(1, &buffer->fbo); glDeleteRenderbuffers(1, &buffer->rbo); pop_gles2_debug(buffer->renderer); wlr_egl_destroy_image(buffer->renderer->egl, buffer->image); wlr_egl_restore_context(&prev_ctx); free(buffer); } static void handle_buffer_destroy(struct wlr_addon *addon) { struct wlr_gles2_buffer *buffer = wl_container_of(addon, buffer, addon); destroy_buffer(buffer); } static const struct wlr_addon_interface buffer_addon_impl = { .name = "wlr_gles2_buffer", .destroy = handle_buffer_destroy, }; static struct wlr_gles2_buffer *get_or_create_buffer(struct wlr_gles2_renderer *renderer, struct wlr_buffer *wlr_buffer) { struct wlr_addon *addon = wlr_addon_find(&wlr_buffer->addons, renderer, &buffer_addon_impl); if (addon) { struct wlr_gles2_buffer *buffer = wl_container_of(addon, buffer, addon); return buffer; } struct wlr_gles2_buffer *buffer = calloc(1, sizeof(*buffer)); if (buffer == NULL) { wlr_log_errno(WLR_ERROR, "Allocation failed"); return NULL; } buffer->buffer = wlr_buffer; buffer->renderer = renderer; struct wlr_dmabuf_attributes dmabuf = {0}; if (!wlr_buffer_get_dmabuf(wlr_buffer, &dmabuf)) { goto error_buffer; } bool external_only; buffer->image = wlr_egl_create_image_from_dmabuf(renderer->egl, &dmabuf, &external_only); if (buffer->image == EGL_NO_IMAGE_KHR) { goto error_buffer; } if (external_only) { wlr_log(WLR_ERROR, "DMA-BUF format is external-only"); goto error_image; } push_gles2_debug(renderer); glGenRenderbuffers(1, &buffer->rbo); glBindRenderbuffer(GL_RENDERBUFFER, buffer->rbo); renderer->procs.glEGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER, buffer->image); glBindRenderbuffer(GL_RENDERBUFFER, 0); glGenFramebuffers(1, &buffer->fbo); glBindFramebuffer(GL_FRAMEBUFFER, buffer->fbo); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, buffer->rbo); GLenum fb_status = glCheckFramebufferStatus(GL_FRAMEBUFFER); glBindFramebuffer(GL_FRAMEBUFFER, 0); pop_gles2_debug(renderer); if (fb_status != GL_FRAMEBUFFER_COMPLETE) { wlr_log(WLR_ERROR, "Failed to create FBO"); goto error_image; } wlr_addon_init(&buffer->addon, &wlr_buffer->addons, renderer, &buffer_addon_impl); wl_list_insert(&renderer->buffers, &buffer->link); wlr_log(WLR_DEBUG, "Created GL FBO for buffer %dx%d", wlr_buffer->width, wlr_buffer->height); return buffer; error_image: wlr_egl_destroy_image(renderer->egl, buffer->image); error_buffer: free(buffer); return NULL; } static bool gles2_bind_buffer(struct wlr_renderer *wlr_renderer, struct wlr_buffer *wlr_buffer) { struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer); if (renderer->current_buffer != NULL) { assert(wlr_egl_is_current(renderer->egl)); push_gles2_debug(renderer); glFlush(); glBindFramebuffer(GL_FRAMEBUFFER, 0); pop_gles2_debug(renderer); wlr_buffer_unlock(renderer->current_buffer->buffer); renderer->current_buffer = NULL; } if (wlr_buffer == NULL) { wlr_egl_unset_current(renderer->egl); return true; } wlr_egl_make_current(renderer->egl); struct wlr_gles2_buffer *buffer = get_or_create_buffer(renderer, wlr_buffer); if (buffer == NULL) { return false; } wlr_buffer_lock(wlr_buffer); renderer->current_buffer = buffer; push_gles2_debug(renderer); glBindFramebuffer(GL_FRAMEBUFFER, renderer->current_buffer->fbo); pop_gles2_debug(renderer); return true; } static const char *reset_status_str(GLenum status) { switch (status) { case GL_GUILTY_CONTEXT_RESET_KHR: return "guilty"; case GL_INNOCENT_CONTEXT_RESET_KHR: return "innocent"; case GL_UNKNOWN_CONTEXT_RESET_KHR: return "unknown"; default: return ""; } } static bool gles2_begin(struct wlr_renderer *wlr_renderer, uint32_t width, uint32_t height) { struct wlr_gles2_renderer *renderer = gles2_get_renderer_in_context(wlr_renderer); push_gles2_debug(renderer); if (renderer->procs.glGetGraphicsResetStatusKHR) { GLenum status = renderer->procs.glGetGraphicsResetStatusKHR(); if (status != GL_NO_ERROR) { wlr_log(WLR_ERROR, "GPU reset (%s)", reset_status_str(status)); wl_signal_emit_mutable(&wlr_renderer->events.lost, NULL); return false; } } glViewport(0, 0, width, height); renderer->viewport_width = width; renderer->viewport_height = height; // refresh projection matrix matrix_projection(renderer->projection, width, height, WL_OUTPUT_TRANSFORM_FLIPPED_180); glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); // XXX: maybe we should save output projection and remove some of the need // for users to sling matricies themselves pop_gles2_debug(renderer); return true; } static void gles2_end(struct wlr_renderer *wlr_renderer) { gles2_get_renderer_in_context(wlr_renderer); // no-op } static const uint32_t *gles2_get_shm_texture_formats( struct wlr_renderer *wlr_renderer, size_t *len) { struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer); return get_gles2_shm_formats(renderer, len); } static const struct wlr_drm_format_set *gles2_get_dmabuf_texture_formats( struct wlr_renderer *wlr_renderer) { struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer); return wlr_egl_get_dmabuf_texture_formats(renderer->egl); } static const struct wlr_drm_format_set *gles2_get_render_formats( struct wlr_renderer *wlr_renderer) { struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer); return wlr_egl_get_dmabuf_render_formats(renderer->egl); } static uint32_t gles2_preferred_read_format( struct wlr_renderer *wlr_renderer) { struct wlr_gles2_renderer *renderer = gles2_get_renderer_in_context(wlr_renderer); push_gles2_debug(renderer); GLint gl_format = -1, gl_type = -1, alpha_size = -1; glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &gl_format); glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &gl_type); glGetIntegerv(GL_ALPHA_BITS, &alpha_size); pop_gles2_debug(renderer); const struct wlr_gles2_pixel_format *fmt = get_gles2_format_from_gl(gl_format, gl_type, alpha_size > 0); if (fmt != NULL) { return fmt->drm_format; } if (renderer->exts.EXT_read_format_bgra) { return DRM_FORMAT_XRGB8888; } return DRM_FORMAT_XBGR8888; } static bool gles2_read_pixels(struct wlr_renderer *wlr_renderer, uint32_t drm_format, uint32_t stride, uint32_t width, uint32_t height, uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y, void *data) { struct wlr_gles2_renderer *renderer = gles2_get_renderer_in_context(wlr_renderer); const struct wlr_gles2_pixel_format *fmt = get_gles2_format_from_drm(drm_format); if (fmt == NULL || !is_gles2_pixel_format_supported(renderer, fmt)) { wlr_log(WLR_ERROR, "Cannot read pixels: unsupported pixel format 0x%"PRIX32, drm_format); return false; } if (fmt->gl_format == GL_BGRA_EXT && !renderer->exts.EXT_read_format_bgra) { wlr_log(WLR_ERROR, "Cannot read pixels: missing GL_EXT_read_format_bgra extension"); return false; } const struct wlr_pixel_format_info *drm_fmt = drm_get_pixel_format_info(fmt->drm_format); assert(drm_fmt); if (pixel_format_info_pixels_per_block(drm_fmt) != 1) { wlr_log(WLR_ERROR, "Cannot read pixels: block formats are not supported"); return false; } push_gles2_debug(renderer); // Make sure any pending drawing is finished before we try to read it glFinish(); glGetError(); // Clear the error flag unsigned char *p = (unsigned char *)data + dst_y * stride; glPixelStorei(GL_PACK_ALIGNMENT, 1); uint32_t pack_stride = pixel_format_info_min_stride(drm_fmt, width); if (pack_stride == stride && dst_x == 0) { // Under these particular conditions, we can read the pixels with only // one glReadPixels call glReadPixels(src_x, src_y, width, height, fmt->gl_format, fmt->gl_type, p); } else { // Unfortunately GLES2 doesn't support GL_PACK_ROW_LENGTH, so we have to read // the lines out row by row for (size_t i = 0; i < height; ++i) { uint32_t y = src_y + i; glReadPixels(src_x, y, width, 1, fmt->gl_format, fmt->gl_type, p + i * stride + dst_x * drm_fmt->bytes_per_block); } } pop_gles2_debug(renderer); return glGetError() == GL_NO_ERROR; } static int gles2_get_drm_fd(struct wlr_renderer *wlr_renderer) { struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer); if (renderer->drm_fd < 0) { renderer->drm_fd = wlr_egl_dup_drm_fd(renderer->egl); } return renderer->drm_fd; } static uint32_t gles2_get_render_buffer_caps(struct wlr_renderer *wlr_renderer) { return WLR_BUFFER_CAP_DMABUF; } struct wlr_egl *wlr_gles2_renderer_get_egl(struct wlr_renderer *wlr_renderer) { struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer); return renderer->egl; } static void gles2_destroy(struct wlr_renderer *wlr_renderer) { struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer); wlr_egl_make_current(renderer->egl); struct wlr_gles2_buffer *buffer, *buffer_tmp; wl_list_for_each_safe(buffer, buffer_tmp, &renderer->buffers, link) { destroy_buffer(buffer); } struct wlr_gles2_texture *tex, *tex_tmp; wl_list_for_each_safe(tex, tex_tmp, &renderer->textures, link) { gles2_texture_destroy(tex); } push_gles2_debug(renderer); glDeleteProgram(renderer->shaders.quad.program); glDeleteProgram(renderer->shaders.tex_rgba.program); glDeleteProgram(renderer->shaders.tex_rgbx.program); glDeleteProgram(renderer->shaders.tex_ext.program); pop_gles2_debug(renderer); if (renderer->exts.KHR_debug) { glDisable(GL_DEBUG_OUTPUT_KHR); renderer->procs.glDebugMessageCallbackKHR(NULL, NULL); } wlr_egl_unset_current(renderer->egl); wlr_egl_destroy(renderer->egl); if (renderer->drm_fd >= 0) { close(renderer->drm_fd); } free(renderer); } static struct wlr_render_pass *gles2_begin_buffer_pass(struct wlr_renderer *wlr_renderer, struct wlr_buffer *wlr_buffer, const struct wlr_buffer_pass_options *options) { struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer); if (!wlr_egl_make_current(renderer->egl)) { return NULL; } struct wlr_gles2_render_timer *timer = NULL; if (options->timer) { timer = gles2_get_render_timer(options->timer); clock_gettime(CLOCK_MONOTONIC, &timer->cpu_start); } struct wlr_gles2_buffer *buffer = get_or_create_buffer(renderer, wlr_buffer); if (!buffer) { return NULL; } struct wlr_gles2_render_pass *pass = begin_gles2_buffer_pass(buffer, timer); if (!pass) { return NULL; } return &pass->base; } static struct wlr_render_timer *gles2_render_timer_create(struct wlr_renderer *wlr_renderer) { struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer); if (!renderer->exts.EXT_disjoint_timer_query) { wlr_log(WLR_ERROR, "can't create timer, EXT_disjoint_timer_query not available"); return NULL; } struct wlr_gles2_render_timer *timer = calloc(1, sizeof(*timer)); if (!timer) { return NULL; } timer->base.impl = &render_timer_impl; timer->renderer = renderer; struct wlr_egl_context prev_ctx; wlr_egl_save_context(&prev_ctx); wlr_egl_make_current(renderer->egl); renderer->procs.glGenQueriesEXT(1, &timer->id); wlr_egl_restore_context(&prev_ctx); return &timer->base; } static int gles2_get_render_time(struct wlr_render_timer *wlr_timer) { struct wlr_gles2_render_timer *timer = gles2_get_render_timer(wlr_timer); struct wlr_gles2_renderer *renderer = timer->renderer; struct wlr_egl_context prev_ctx; wlr_egl_save_context(&prev_ctx); wlr_egl_make_current(renderer->egl); GLint64 disjoint; renderer->procs.glGetInteger64vEXT(GL_GPU_DISJOINT_EXT, &disjoint); if (disjoint) { wlr_log(WLR_ERROR, "a disjoint operation occurred and the render timer is invalid"); wlr_egl_restore_context(&prev_ctx); return -1; } GLint available; renderer->procs.glGetQueryObjectivEXT(timer->id, GL_QUERY_RESULT_AVAILABLE_EXT, &available); if (!available) { wlr_log(WLR_ERROR, "timer was read too early, gpu isn't done!"); wlr_egl_restore_context(&prev_ctx); return -1; } GLuint64 gl_render_end; renderer->procs.glGetQueryObjectui64vEXT(timer->id, GL_QUERY_RESULT_EXT, &gl_render_end); int64_t cpu_nsec_total = timespec_to_nsec(&timer->cpu_end) - timespec_to_nsec(&timer->cpu_start); wlr_egl_restore_context(&prev_ctx); return gl_render_end - timer->gl_cpu_end + cpu_nsec_total; } static void gles2_render_timer_destroy(struct wlr_render_timer *wlr_timer) { struct wlr_gles2_render_timer *timer = wl_container_of(wlr_timer, timer, base); struct wlr_gles2_renderer *renderer = timer->renderer; struct wlr_egl_context prev_ctx; wlr_egl_save_context(&prev_ctx); wlr_egl_make_current(renderer->egl); renderer->procs.glDeleteQueriesEXT(1, &timer->id); wlr_egl_restore_context(&prev_ctx); free(timer); } static const struct wlr_renderer_impl renderer_impl = { .destroy = gles2_destroy, .bind_buffer = gles2_bind_buffer, .begin = gles2_begin, .end = gles2_end, .get_shm_texture_formats = gles2_get_shm_texture_formats, .get_dmabuf_texture_formats = gles2_get_dmabuf_texture_formats, .get_render_formats = gles2_get_render_formats, .preferred_read_format = gles2_preferred_read_format, .read_pixels = gles2_read_pixels, .get_drm_fd = gles2_get_drm_fd, .get_render_buffer_caps = gles2_get_render_buffer_caps, .texture_from_buffer = gles2_texture_from_buffer, .begin_buffer_pass = gles2_begin_buffer_pass, .render_timer_create = gles2_render_timer_create, }; static const struct wlr_render_timer_impl render_timer_impl = { .get_duration_ns = gles2_get_render_time, .destroy = gles2_render_timer_destroy, }; void push_gles2_debug_(struct wlr_gles2_renderer *renderer, const char *file, const char *func) { if (!renderer->procs.glPushDebugGroupKHR) { return; } int len = snprintf(NULL, 0, "%s:%s", file, func) + 1; char str[len]; snprintf(str, len, "%s:%s", file, func); renderer->procs.glPushDebugGroupKHR(GL_DEBUG_SOURCE_APPLICATION_KHR, 1, -1, str); } void pop_gles2_debug(struct wlr_gles2_renderer *renderer) { if (renderer->procs.glPopDebugGroupKHR) { renderer->procs.glPopDebugGroupKHR(); } } static enum wlr_log_importance gles2_log_importance_to_wlr(GLenum type) { switch (type) { case GL_DEBUG_TYPE_ERROR_KHR: return WLR_ERROR; case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR: return WLR_DEBUG; case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR: return WLR_ERROR; case GL_DEBUG_TYPE_PORTABILITY_KHR: return WLR_DEBUG; case GL_DEBUG_TYPE_PERFORMANCE_KHR: return WLR_DEBUG; case GL_DEBUG_TYPE_OTHER_KHR: return WLR_DEBUG; case GL_DEBUG_TYPE_MARKER_KHR: return WLR_DEBUG; case GL_DEBUG_TYPE_PUSH_GROUP_KHR: return WLR_DEBUG; case GL_DEBUG_TYPE_POP_GROUP_KHR: return WLR_DEBUG; default: return WLR_DEBUG; } } static void gles2_log(GLenum src, GLenum type, GLuint id, GLenum severity, GLsizei len, const GLchar *msg, const void *user) { _wlr_log(gles2_log_importance_to_wlr(type), "[GLES2] %s", msg); } static GLuint compile_shader(struct wlr_gles2_renderer *renderer, GLenum type, const GLchar *src) { push_gles2_debug(renderer); GLuint shader = glCreateShader(type); glShaderSource(shader, 1, &src, NULL); glCompileShader(shader); GLint ok; glGetShaderiv(shader, GL_COMPILE_STATUS, &ok); if (ok == GL_FALSE) { wlr_log(WLR_ERROR, "Failed to compile shader"); glDeleteShader(shader); shader = 0; } pop_gles2_debug(renderer); return shader; } static GLuint link_program(struct wlr_gles2_renderer *renderer, const GLchar *vert_src, const GLchar *frag_src) { push_gles2_debug(renderer); GLuint vert = compile_shader(renderer, GL_VERTEX_SHADER, vert_src); if (!vert) { goto error; } GLuint frag = compile_shader(renderer, GL_FRAGMENT_SHADER, frag_src); if (!frag) { glDeleteShader(vert); goto error; } GLuint prog = glCreateProgram(); glAttachShader(prog, vert); glAttachShader(prog, frag); glLinkProgram(prog); glDetachShader(prog, vert); glDetachShader(prog, frag); glDeleteShader(vert); glDeleteShader(frag); GLint ok; glGetProgramiv(prog, GL_LINK_STATUS, &ok); if (ok == GL_FALSE) { wlr_log(WLR_ERROR, "Failed to link shader"); glDeleteProgram(prog); goto error; } pop_gles2_debug(renderer); return prog; error: pop_gles2_debug(renderer); return 0; } static bool check_gl_ext(const char *exts, const char *ext) { size_t extlen = strlen(ext); const char *end = exts + strlen(exts); while (exts < end) { if (exts[0] == ' ') { exts++; continue; } size_t n = strcspn(exts, " "); if (n == extlen && strncmp(ext, exts, n) == 0) { return true; } exts += n; } return false; } static void load_gl_proc(void *proc_ptr, const char *name) { void *proc = (void *)eglGetProcAddress(name); if (proc == NULL) { wlr_log(WLR_ERROR, "eglGetProcAddress(%s) failed", name); abort(); } *(void **)proc_ptr = proc; } struct wlr_renderer *wlr_gles2_renderer_create_with_drm_fd(int drm_fd) { struct wlr_egl *egl = wlr_egl_create_with_drm_fd(drm_fd); if (egl == NULL) { wlr_log(WLR_ERROR, "Could not initialize EGL"); return NULL; } struct wlr_renderer *renderer = wlr_gles2_renderer_create(egl); if (!renderer) { wlr_log(WLR_ERROR, "Failed to create GLES2 renderer"); wlr_egl_destroy(egl); return NULL; } return renderer; } struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) { if (!wlr_egl_make_current(egl)) { return NULL; } const char *exts_str = (const char *)glGetString(GL_EXTENSIONS); if (exts_str == NULL) { wlr_log(WLR_ERROR, "Failed to get GL_EXTENSIONS"); return NULL; } struct wlr_gles2_renderer *renderer = calloc(1, sizeof(*renderer)); if (renderer == NULL) { return NULL; } wlr_renderer_init(&renderer->wlr_renderer, &renderer_impl); wl_list_init(&renderer->buffers); wl_list_init(&renderer->textures); renderer->egl = egl; renderer->exts_str = exts_str; renderer->drm_fd = -1; wlr_log(WLR_INFO, "Creating GLES2 renderer"); wlr_log(WLR_INFO, "Using %s", glGetString(GL_VERSION)); wlr_log(WLR_INFO, "GL vendor: %s", glGetString(GL_VENDOR)); wlr_log(WLR_INFO, "GL renderer: %s", glGetString(GL_RENDERER)); wlr_log(WLR_INFO, "Supported GLES2 extensions: %s", exts_str); if (!renderer->egl->exts.EXT_image_dma_buf_import) { wlr_log(WLR_ERROR, "EGL_EXT_image_dma_buf_import not supported"); free(renderer); return NULL; } if (!check_gl_ext(exts_str, "GL_EXT_texture_format_BGRA8888")) { wlr_log(WLR_ERROR, "BGRA8888 format not supported by GLES2"); free(renderer); return NULL; } if (!check_gl_ext(exts_str, "GL_EXT_unpack_subimage")) { wlr_log(WLR_ERROR, "GL_EXT_unpack_subimage not supported"); free(renderer); return NULL; } renderer->exts.EXT_read_format_bgra = check_gl_ext(exts_str, "GL_EXT_read_format_bgra"); renderer->exts.EXT_texture_type_2_10_10_10_REV = check_gl_ext(exts_str, "GL_EXT_texture_type_2_10_10_10_REV"); renderer->exts.OES_texture_half_float_linear = check_gl_ext(exts_str, "GL_OES_texture_half_float_linear"); renderer->exts.EXT_texture_norm16 = check_gl_ext(exts_str, "GL_EXT_texture_norm16"); if (check_gl_ext(exts_str, "GL_KHR_debug")) { renderer->exts.KHR_debug = true; load_gl_proc(&renderer->procs.glDebugMessageCallbackKHR, "glDebugMessageCallbackKHR"); load_gl_proc(&renderer->procs.glDebugMessageControlKHR, "glDebugMessageControlKHR"); } if (check_gl_ext(exts_str, "GL_OES_EGL_image_external")) { renderer->exts.OES_egl_image_external = true; load_gl_proc(&renderer->procs.glEGLImageTargetTexture2DOES, "glEGLImageTargetTexture2DOES"); } if (check_gl_ext(exts_str, "GL_OES_EGL_image")) { renderer->exts.OES_egl_image = true; load_gl_proc(&renderer->procs.glEGLImageTargetRenderbufferStorageOES, "glEGLImageTargetRenderbufferStorageOES"); } if (check_gl_ext(exts_str, "GL_KHR_robustness")) { GLint notif_strategy = 0; glGetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_KHR, ¬if_strategy); switch (notif_strategy) { case GL_LOSE_CONTEXT_ON_RESET_KHR: wlr_log(WLR_DEBUG, "GPU reset notifications are enabled"); load_gl_proc(&renderer->procs.glGetGraphicsResetStatusKHR, "glGetGraphicsResetStatusKHR"); break; case GL_NO_RESET_NOTIFICATION_KHR: wlr_log(WLR_DEBUG, "GPU reset notifications are disabled"); break; } } if (check_gl_ext(exts_str, "GL_EXT_disjoint_timer_query")) { renderer->exts.EXT_disjoint_timer_query = true; load_gl_proc(&renderer->procs.glGenQueriesEXT, "glGenQueriesEXT"); load_gl_proc(&renderer->procs.glDeleteQueriesEXT, "glDeleteQueriesEXT"); load_gl_proc(&renderer->procs.glQueryCounterEXT, "glQueryCounterEXT"); load_gl_proc(&renderer->procs.glGetQueryObjectivEXT, "glGetQueryObjectivEXT"); load_gl_proc(&renderer->procs.glGetQueryObjectui64vEXT, "glGetQueryObjectui64vEXT"); load_gl_proc(&renderer->procs.glGetInteger64vEXT, "glGetInteger64vEXT"); } if (renderer->exts.KHR_debug) { glEnable(GL_DEBUG_OUTPUT_KHR); glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR); renderer->procs.glDebugMessageCallbackKHR(gles2_log, NULL); // Silence unwanted message types renderer->procs.glDebugMessageControlKHR(GL_DONT_CARE, GL_DEBUG_TYPE_POP_GROUP_KHR, GL_DONT_CARE, 0, NULL, GL_FALSE); renderer->procs.glDebugMessageControlKHR(GL_DONT_CARE, GL_DEBUG_TYPE_PUSH_GROUP_KHR, GL_DONT_CARE, 0, NULL, GL_FALSE); } push_gles2_debug(renderer); GLuint prog; renderer->shaders.quad.program = prog = link_program(renderer, common_vert_src, quad_frag_src); if (!renderer->shaders.quad.program) { goto error; } renderer->shaders.quad.proj = glGetUniformLocation(prog, "proj"); renderer->shaders.quad.color = glGetUniformLocation(prog, "color"); renderer->shaders.quad.pos_attrib = glGetAttribLocation(prog, "pos"); renderer->shaders.tex_rgba.program = prog = link_program(renderer, common_vert_src, tex_rgba_frag_src); if (!renderer->shaders.tex_rgba.program) { goto error; } renderer->shaders.tex_rgba.proj = glGetUniformLocation(prog, "proj"); renderer->shaders.tex_rgba.tex_proj = glGetUniformLocation(prog, "tex_proj"); renderer->shaders.tex_rgba.tex = glGetUniformLocation(prog, "tex"); renderer->shaders.tex_rgba.alpha = glGetUniformLocation(prog, "alpha"); renderer->shaders.tex_rgba.pos_attrib = glGetAttribLocation(prog, "pos"); renderer->shaders.tex_rgbx.program = prog = link_program(renderer, common_vert_src, tex_rgbx_frag_src); if (!renderer->shaders.tex_rgbx.program) { goto error; } renderer->shaders.tex_rgbx.proj = glGetUniformLocation(prog, "proj"); renderer->shaders.tex_rgbx.tex_proj = glGetUniformLocation(prog, "tex_proj"); renderer->shaders.tex_rgbx.tex = glGetUniformLocation(prog, "tex"); renderer->shaders.tex_rgbx.alpha = glGetUniformLocation(prog, "alpha"); renderer->shaders.tex_rgbx.pos_attrib = glGetAttribLocation(prog, "pos"); if (renderer->exts.OES_egl_image_external) { renderer->shaders.tex_ext.program = prog = link_program(renderer, common_vert_src, tex_external_frag_src); if (!renderer->shaders.tex_ext.program) { goto error; } renderer->shaders.tex_ext.proj = glGetUniformLocation(prog, "proj"); renderer->shaders.tex_ext.tex_proj = glGetUniformLocation(prog, "tex_proj"); renderer->shaders.tex_ext.tex = glGetUniformLocation(prog, "tex"); renderer->shaders.tex_ext.alpha = glGetUniformLocation(prog, "alpha"); renderer->shaders.tex_ext.pos_attrib = glGetAttribLocation(prog, "pos"); } pop_gles2_debug(renderer); wlr_egl_unset_current(renderer->egl); return &renderer->wlr_renderer; error: glDeleteProgram(renderer->shaders.quad.program); glDeleteProgram(renderer->shaders.tex_rgba.program); glDeleteProgram(renderer->shaders.tex_rgbx.program); glDeleteProgram(renderer->shaders.tex_ext.program); pop_gles2_debug(renderer); if (renderer->exts.KHR_debug) { glDisable(GL_DEBUG_OUTPUT_KHR); renderer->procs.glDebugMessageCallbackKHR(NULL, NULL); } wlr_egl_unset_current(renderer->egl); free(renderer); return NULL; } bool wlr_gles2_renderer_check_ext(struct wlr_renderer *wlr_renderer, const char *ext) { struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer); return check_gl_ext(renderer->exts_str, ext); } GLuint wlr_gles2_renderer_get_current_fbo(struct wlr_renderer *wlr_renderer) { struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer); assert(renderer->current_buffer); return renderer->current_buffer->fbo; }