/* * This an unstable interface of wlroots. No guarantees are made regarding the * future consistency of this API. */ #ifndef WLR_USE_UNSTABLE #error "Add -DWLR_USE_UNSTABLE to enable unstable wlroots features" #endif #ifndef WLR_RENDER_WLR_TEXTURE_H #define WLR_RENDER_WLR_TEXTURE_H #include #include #include #include #include struct wlr_buffer; struct wlr_renderer; struct wlr_texture_impl; struct wlr_texture { const struct wlr_texture_impl *impl; uint32_t width, height; struct wlr_renderer *renderer; }; struct wlr_texture_read_pixels_options { /** Memory location to read pixels into */ void *data; /** Format used for writing the pixel data */ uint32_t format; /** Stride in bytes for the data */ uint32_t stride; /** Destination offsets */ uint32_t dst_x, dst_y; /** Source box of the texture to read from. If empty, the full texture is assumed. */ const struct wlr_box src_box; }; bool wlr_texture_read_pixels(struct wlr_texture *texture, const struct wlr_texture_read_pixels_options *options); /** * Create a new texture from raw pixel data. `stride` is in bytes. The returned * texture is mutable. */ struct wlr_texture *wlr_texture_from_pixels(struct wlr_renderer *renderer, uint32_t fmt, uint32_t stride, uint32_t width, uint32_t height, const void *data); /** * Create a new texture from a DMA-BUF. The returned texture is immutable. */ struct wlr_texture *wlr_texture_from_dmabuf(struct wlr_renderer *renderer, struct wlr_dmabuf_attributes *attribs); /** * Update a texture with a struct wlr_buffer's contents. * * The update might be rejected (in case the texture is immutable, the buffer * has an unsupported type/format, etc), so callers must be prepared to fall * back to re-creating the texture from scratch via wlr_texture_from_buffer(). * * The damage can be used by the renderer as an optimization: only the supplied * region needs to be updated. */ bool wlr_texture_update_from_buffer(struct wlr_texture *texture, struct wlr_buffer *buffer, const pixman_region32_t *damage); /** * Destroys the texture. */ void wlr_texture_destroy(struct wlr_texture *texture); /** * Create a new texture from a buffer. */ struct wlr_texture *wlr_texture_from_buffer(struct wlr_renderer *renderer, struct wlr_buffer *buffer); #endif