#define _POSIX_C_SOURCE 199309L #include #include #include #include #include #include #include #include #include #include #include #include "shared.h" struct sample_state { float color[3]; int dec; }; void handle_output_frame(struct output_state *output, struct timespec *ts) { struct compositor_state *state = output->compositor; struct sample_state *sample = state->data; long ms = (ts->tv_sec - state->last_frame.tv_sec) * 1000 + (ts->tv_nsec - state->last_frame.tv_nsec) / 1000000; int inc = (sample->dec + 1) % 3; sample->color[inc] += ms / 2000.0f; sample->color[sample->dec] -= ms / 2000.0f; if (sample->color[sample->dec] < 0.0f) { sample->color[inc] = 1.0f; sample->color[sample->dec] = 0.0f; sample->dec = inc; } glClearColor(sample->color[0], sample->color[1], sample->color[2], 1.0); glClear(GL_COLOR_BUFFER_BIT); } static void handle_keyboard_key(struct keyboard_state *kbstate, xkb_keysym_t sym, enum wlr_key_state key_state) { if (sym == XKB_KEY_Escape) { kbstate->compositor->exit = true; } else if (sym >= XKB_KEY_F1 && sym <= XKB_KEY_F12) { wlr_session_change_vt(kbstate->compositor->session, sym - XKB_KEY_F1 + 1); } } int main() { struct sample_state state = { .color = { 1.0, 0.0, 0.0 }, .dec = 0, }; struct compositor_state compositor = { 0, .data = &state, .output_frame_cb = handle_output_frame, .keyboard_key_cb = handle_keyboard_key, }; compositor_init(&compositor); compositor_run(&compositor); }