From 824a95ad19062e867178593f0937d14049422989 Mon Sep 17 00:00:00 2001 From: emersion Date: Thu, 15 Mar 2018 15:33:58 +0100 Subject: matrix: use 2D matrices --- rootston/output.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'rootston') diff --git a/rootston/output.c b/rootston/output.c index 47236720..29fb1202 100644 --- a/rootston/output.c +++ b/rootston/output.c @@ -287,7 +287,7 @@ static void render_surface(struct wlr_surface *surface, double lx, double ly, goto damage_finish; } - float matrix[16]; + float matrix[9]; enum wl_output_transform transform = wlr_output_transform_invert(surface->current->transform); wlr_matrix_project_box(matrix, &box, transform, rotation, @@ -297,7 +297,7 @@ static void render_surface(struct wlr_surface *surface, double lx, double ly, pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects); for (int i = 0; i < nrects; ++i) { scissor_output(output, &rects[i]); - wlr_render_with_matrix(renderer, surface->texture, matrix, data->alpha); + wlr_render_texture_with_matrix(renderer, surface->texture, matrix, data->alpha); } damage_finish: @@ -353,7 +353,7 @@ static void render_decorations(struct roots_view *view, goto damage_finish; } - float matrix[16]; + float matrix[9]; wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, view->rotation, output->wlr_output->transform_matrix); float color[] = { 0.2, 0.2, 0.2, view->alpha }; -- cgit v1.2.3