From b9460ab724fb8df18d22cb0e10cf6e07646fc1cf Mon Sep 17 00:00:00 2001
From: Simon Ser <contact@emersion.fr>
Date: Fri, 25 Dec 2020 12:21:29 +0100
Subject: Stop using wlr_texture_get_size

Just use wlr_texture.{width,height} directly.
---
 render/wlr_renderer.c | 8 ++++++--
 1 file changed, 6 insertions(+), 2 deletions(-)

(limited to 'render')

diff --git a/render/wlr_renderer.c b/render/wlr_renderer.c
index b8374be9..fc224467 100644
--- a/render/wlr_renderer.c
+++ b/render/wlr_renderer.c
@@ -76,8 +76,12 @@ void wlr_renderer_scissor(struct wlr_renderer *r, struct wlr_box *box) {
 
 bool wlr_render_texture(struct wlr_renderer *r, struct wlr_texture *texture,
 		const float projection[static 9], int x, int y, float alpha) {
-	struct wlr_box box = { .x = x, .y = y };
-	wlr_texture_get_size(texture, &box.width, &box.height);
+	struct wlr_box box = {
+		.x = x,
+		.y = y,
+		.width = texture->width,
+		.height = texture->height,
+	};
 
 	float matrix[9];
 	wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
-- 
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