From 13e4ba4867c0b5ab2193728d6a4192007fe8276b Mon Sep 17 00:00:00 2001 From: Guido Günther Date: Tue, 20 Mar 2018 13:19:14 +0100 Subject: gles2_texture_bind: use texture's target type Hardcoding GL_TEXTURE_2D leads to rendering errors when using GL_TEXTURE_EXTERNAL_OES textures. --- render/gles2/texture.c | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'render') diff --git a/render/gles2/texture.c b/render/gles2/texture.c index b3035826..99f153b8 100644 --- a/render/gles2/texture.c +++ b/render/gles2/texture.c @@ -306,9 +306,10 @@ static void gles2_texture_get_buffer_size(struct wlr_texture *texture, struct static void gles2_texture_bind(struct wlr_texture *_texture) { struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture; - GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id)); - GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); - GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); + + GL_CALL(glBindTexture(texture->target, texture->tex_id)); + GL_CALL(glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); + GL_CALL(glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); GL_CALL(glUseProgram(*texture->pixel_format->shader)); } -- cgit v1.2.3