From 5ae8ce807abbf6eab1113a36e190df50ffc2f9c1 Mon Sep 17 00:00:00 2001 From: FĂ©lix Poisot Date: Tue, 23 Jan 2024 19:54:22 +0000 Subject: render/vulkan: correct sRBG gamma expansion in shader --- render/vulkan/shaders/texture.frag | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'render/vulkan/shaders') diff --git a/render/vulkan/shaders/texture.frag b/render/vulkan/shaders/texture.frag index eab2c2d1..6f2f347d 100644 --- a/render/vulkan/shaders/texture.frag +++ b/render/vulkan/shaders/texture.frag @@ -16,7 +16,9 @@ layout (constant_id = 0) const int TEXTURE_TRANSFORM = 0; #define TEXTURE_TRANSFORM_SRGB 1 float srgb_channel_to_linear(float x) { - return max(x / 12.92, pow((x + 0.055) / 1.055, 2.4)); + return mix(x / 12.92, + pow((x + 0.055) / 1.055, 2.4), + x > 0.04045); } vec4 srgb_color_to_linear(vec4 color) { -- cgit v1.2.3