From effea557bbd7ea4d4dda76eaf050cddf54a90346 Mon Sep 17 00:00:00 2001 From: Tony Crisci Date: Fri, 4 Aug 2017 11:53:55 -0400 Subject: Implement destroying surfaces Add a signal for wlr_surface destruction on the wlr_surface that compositors can listen to to remove the surface from their state. Implement a listener for this in the example wl_compositor to remove the surface from its internal list of surfaces. Destroy the surface in the compositor destroy_surface callback given when the surface resource was created. Add a reference to the surface resource to the wlr_surface so a compositor can find it in its list of resources upon wlr_resource destruction. --- render/gles2/surface.c | 2 ++ 1 file changed, 2 insertions(+) (limited to 'render/gles2') diff --git a/render/gles2/surface.c b/render/gles2/surface.c index 300e1e46..33d8b0dc 100644 --- a/render/gles2/surface.c +++ b/render/gles2/surface.c @@ -84,6 +84,7 @@ static void gles2_surface_bind(struct wlr_surface_state *surface) { } static void gles2_surface_destroy(struct wlr_surface_state *surface) { + wl_signal_emit(&surface->wlr_surface->destroy_signal, surface->wlr_surface); GL_CALL(glDeleteTextures(1, &surface->tex_id)); free(surface); } @@ -100,5 +101,6 @@ struct wlr_surface *gles2_surface_init() { struct wlr_surface_state *state = calloc(sizeof(struct wlr_surface_state), 1); struct wlr_surface *surface = wlr_surface_init(state, &wlr_surface_impl); state->wlr_surface = surface; + wl_signal_init(&surface->destroy_signal); return surface; } -- cgit v1.2.3