From 96b594110ddbb4ab133ef4c9030a7c416175b20e Mon Sep 17 00:00:00 2001 From: Simon Ser Date: Tue, 7 Jun 2022 23:15:34 +0200 Subject: matrix: remove wlr_matrix_projection() 69477051ccff ("matrix: deprecate wlr_matrix_projection") marked it as deprecated. 1 year later, we can now remove it from our public API. --- render/gles2/renderer.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'render/gles2') diff --git a/render/gles2/renderer.c b/render/gles2/renderer.c index c47081ae..5a2f31b5 100644 --- a/render/gles2/renderer.c +++ b/render/gles2/renderer.c @@ -17,6 +17,7 @@ #include "render/egl.h" #include "render/gles2.h" #include "render/pixel_format.h" +#include "types/wlr_matrix.h" static const GLfloat verts[] = { 1, 0, // top right @@ -203,7 +204,7 @@ static void gles2_begin(struct wlr_renderer *wlr_renderer, uint32_t width, renderer->viewport_height = height; // refresh projection matrix - wlr_matrix_projection(renderer->projection, width, height, + matrix_projection(renderer->projection, width, height, WL_OUTPUT_TRANSFORM_FLIPPED_180); glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); -- cgit v1.2.3