From 2d0db169422b74e5ef7c07965c376273c7bb2961 Mon Sep 17 00:00:00 2001 From: Guido Günther Date: Wed, 7 Mar 2018 15:41:12 +0100 Subject: render: Flip textures in case of inverted_y --- render/gles2/renderer.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'render/gles2/renderer.c') diff --git a/render/gles2/renderer.c b/render/gles2/renderer.c index ad739cf8..ba03f599 100644 --- a/render/gles2/renderer.c +++ b/render/gles2/renderer.c @@ -179,7 +179,8 @@ static bool wlr_gles2_render_texture(struct wlr_renderer *wlr_renderer, wlr_texture_bind(texture); GL_CALL(glUniformMatrix4fv(0, 1, GL_FALSE, *matrix)); - GL_CALL(glUniform1f(2, alpha)); + GL_CALL(glUniform1i(1, texture->inverted_y)); + GL_CALL(glUniform1f(3, alpha)); draw_quad(); return true; } -- cgit v1.2.3