From f24b3df980979d761bd59773f39d6d5f90d17913 Mon Sep 17 00:00:00 2001 From: Dominique Martinet Date: Sat, 19 Aug 2017 08:10:39 +0200 Subject: wlr renderer/texture: rename init to create when it does alloc --- include/render/gles2.h | 2 +- include/wlr/render.h | 2 +- include/wlr/render/gles2.h | 2 +- include/wlr/render/interface.h | 2 +- 4 files changed, 4 insertions(+), 4 deletions(-) (limited to 'include') diff --git a/include/render/gles2.h b/include/render/gles2.h index 0e71d764..79f13ed9 100644 --- a/include/render/gles2.h +++ b/include/render/gles2.h @@ -49,7 +49,7 @@ extern struct shaders shaders; const struct pixel_format *gl_format_for_wl_format(enum wl_shm_format fmt); -struct wlr_texture *gles2_texture_init(); +struct wlr_texture *gles2_texture_create(); extern const GLchar quad_vertex_src[]; extern const GLchar quad_fragment_src[]; diff --git a/include/wlr/render.h b/include/wlr/render.h index 96b61ddf..b7924928 100644 --- a/include/wlr/render.h +++ b/include/wlr/render.h @@ -12,7 +12,7 @@ void wlr_renderer_end(struct wlr_renderer *r); /** * Requests a texture handle from this renderer. */ -struct wlr_texture *wlr_render_texture_init(struct wlr_renderer *r); +struct wlr_texture *wlr_render_texture_create(struct wlr_renderer *r); /** * Renders the requested texture using the provided matrix. A typical texture * rendering goes like so: diff --git a/include/wlr/render/gles2.h b/include/wlr/render/gles2.h index b368d6e1..4a944eb7 100644 --- a/include/wlr/render/gles2.h +++ b/include/wlr/render/gles2.h @@ -4,6 +4,6 @@ #include struct wlr_egl; -struct wlr_renderer *wlr_gles2_renderer_init(struct wlr_backend *backend); +struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_backend *backend); #endif diff --git a/include/wlr/render/interface.h b/include/wlr/render/interface.h index f98c3bc2..c00e0701 100644 --- a/include/wlr/render/interface.h +++ b/include/wlr/render/interface.h @@ -14,7 +14,7 @@ struct wlr_renderer { struct wlr_renderer_impl { void (*begin)(struct wlr_renderer *renderer, struct wlr_output *output); void (*end)(struct wlr_renderer *renderer); - struct wlr_texture *(*texture_init)(struct wlr_renderer *renderer); + struct wlr_texture *(*texture_create)(struct wlr_renderer *renderer); bool (*render_with_matrix)(struct wlr_renderer *renderer, struct wlr_texture *texture, const float (*matrix)[16]); void (*render_quad)(struct wlr_renderer *renderer, -- cgit v1.2.3