From 661ba495640069b3484441be1631f70187066656 Mon Sep 17 00:00:00 2001 From: Simon Ser Date: Wed, 21 Apr 2021 12:02:16 +0200 Subject: render/gles2: destroy textures on renderer teardown --- include/render/gles2.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'include') diff --git a/include/render/gles2.h b/include/render/gles2.h index be9a5a7d..450235f0 100644 --- a/include/render/gles2.h +++ b/include/render/gles2.h @@ -67,6 +67,7 @@ struct wlr_gles2_renderer { } shaders; struct wl_list buffers; // wlr_gles2_buffer.link + struct wl_list textures; // wlr_gles2_texture.link struct wlr_gles2_buffer *current_buffer; uint32_t viewport_width, viewport_height; @@ -87,6 +88,7 @@ struct wlr_gles2_buffer { struct wlr_gles2_texture { struct wlr_texture wlr_texture; struct wlr_gles2_renderer *renderer; + struct wl_list link; // wlr_gles2_renderer.textures // Basically: // GL_TEXTURE_2D == mutable -- cgit v1.2.3