From cb2dbc327e4d695c2a60a386e116a7dc20b29107 Mon Sep 17 00:00:00 2001 From: Alexander Orzechowski Date: Wed, 6 Apr 2022 08:17:21 -0400 Subject: wlr_scene: Inline wlr_scene_node_state This seems like nothing interesting was done with this. Let's simplify and allow us some flexibility in the future. --- include/wlr/types/wlr_scene.h | 17 +++++++---------- 1 file changed, 7 insertions(+), 10 deletions(-) (limited to 'include/wlr') diff --git a/include/wlr/types/wlr_scene.h b/include/wlr/types/wlr_scene.h index aed617f9..9b20cbd9 100644 --- a/include/wlr/types/wlr_scene.h +++ b/include/wlr/types/wlr_scene.h @@ -46,20 +46,17 @@ enum wlr_scene_node_type { WLR_SCENE_NODE_BUFFER, }; -struct wlr_scene_node_state { - struct wl_list link; // wlr_scene_node_state.children - - struct wl_list children; // wlr_scene_node_state.link - - bool enabled; - int x, y; // relative to parent -}; - /** A node is an object in the scene. */ struct wlr_scene_node { enum wlr_scene_node_type type; struct wlr_scene_tree *parent; - struct wlr_scene_node_state state; + + struct wl_list link; // wlr_scene_node.children + + struct wl_list children; // wlr_scene_node.link + + bool enabled; + int x, y; // relative to parent struct { struct wl_signal destroy; -- cgit v1.2.3