From c46b53d0b04e52b73cfe041e4bc87656b1d1ce94 Mon Sep 17 00:00:00 2001 From: Alexander Orzechowski Date: Wed, 18 May 2022 18:08:35 -0400 Subject: wlr_scene: Add output_enter/output_leave signals When we destroy a scene buffer, let's make sure that we call output_leave signals before we finish the node which will call destroy listeners. --- include/wlr/types/wlr_scene.h | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'include/wlr') diff --git a/include/wlr/types/wlr_scene.h b/include/wlr/types/wlr_scene.h index eaa7b07c..a02a5c89 100644 --- a/include/wlr/types/wlr_scene.h +++ b/include/wlr/types/wlr_scene.h @@ -111,8 +111,14 @@ struct wlr_scene_buffer { // May be NULL struct wlr_buffer *buffer; + struct { + struct wl_signal output_enter; // struct wlr_scene_output + struct wl_signal output_leave; // struct wlr_scene_output + } events; + // private state + uint64_t active_outputs; struct wlr_texture *texture; struct wlr_fbox src_box; int dst_width, dst_height; @@ -132,6 +138,7 @@ struct wlr_scene_output { // private state + uint8_t index; bool prev_scanout; }; -- cgit v1.2.3