From 24cf70ae9691d605e4a1f7e9d8dc59ec72401bd0 Mon Sep 17 00:00:00 2001 From: Ilia Bozhinov Date: Fri, 25 May 2018 13:14:35 +0300 Subject: backends: implement custom EGL and renderer initialization Compositors now have more control over how the backend creates its renderer. Currently all backends create an EGL/GLES2 renderer, so the necessary attributes for creating the context are passed to a user-provided callback function. It is responsible for initializing provided wlr_egl and to return a renderer. On fail, return 0. Fixes #987 --- include/wlr/render/wlr_renderer.h | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'include/wlr/render') diff --git a/include/wlr/render/wlr_renderer.h b/include/wlr/render/wlr_renderer.h index 21f9c16c..ec87201b 100644 --- a/include/wlr/render/wlr_renderer.h +++ b/include/wlr/render/wlr_renderer.h @@ -3,6 +3,7 @@ #include #include +#include #include #include @@ -16,6 +17,9 @@ struct wlr_renderer { } events; }; +struct wlr_renderer *wlr_renderer_autocreate(struct wlr_egl *egl, EGLenum platform, + void *remote_display, EGLint *config_attribs, EGLint visual_id); + void wlr_renderer_begin(struct wlr_renderer *r, int width, int height); void wlr_renderer_end(struct wlr_renderer *r); void wlr_renderer_clear(struct wlr_renderer *r, const float color[static 4]); -- cgit v1.2.3