From cb03a41a3b73e35b3bd6295fc413900874d611bb Mon Sep 17 00:00:00 2001 From: nyorain Date: Tue, 16 Oct 2018 09:35:28 +0200 Subject: Use enum wl_shm_format for gles2 texture formats Also rephrase the write_pixels comment. --- include/wlr/render/wlr_texture.h | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) (limited to 'include/wlr/render/wlr_texture.h') diff --git a/include/wlr/render/wlr_texture.h b/include/wlr/render/wlr_texture.h index 2eb5d6aa..f210717a 100644 --- a/include/wlr/render/wlr_texture.h +++ b/include/wlr/render/wlr_texture.h @@ -54,10 +54,9 @@ void wlr_texture_get_size(struct wlr_texture *texture, int *width, int *height); bool wlr_texture_is_opaque(struct wlr_texture *texture); /** - * Update a texture with raw pixels. The texture must be mutable. - * The given data is interpreted as being in the format the - * texture was created with. - */ + * Update a texture with raw pixels. The texture must be mutable, and the input + * data must have the same pixel format that the texture was created with. + */ bool wlr_texture_write_pixels(struct wlr_texture *texture, uint32_t stride, uint32_t width, uint32_t height, uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y, -- cgit v1.2.3