From 135721118a719ecacfd2bd83524a9c53c6ca6015 Mon Sep 17 00:00:00 2001 From: emersion Date: Wed, 30 May 2018 14:18:07 +0100 Subject: render: remove wlr_renderer_check_import_dmabuf It's possible to implement it outside the renderer, by creating a texture and destroying it right away. This reduces the API surface of the renderer. --- include/wlr/render/wlr_renderer.h | 6 ------ 1 file changed, 6 deletions(-) (limited to 'include/wlr/render/wlr_renderer.h') diff --git a/include/wlr/render/wlr_renderer.h b/include/wlr/render/wlr_renderer.h index dd62944f..c715e4b0 100644 --- a/include/wlr/render/wlr_renderer.h +++ b/include/wlr/render/wlr_renderer.h @@ -84,12 +84,6 @@ int wlr_renderer_get_dmabuf_formats(struct wlr_renderer *renderer, */ int wlr_renderer_get_dmabuf_modifiers(struct wlr_renderer *renderer, int format, uint64_t **modifiers); -/** - * Try to import the given dmabuf. On success return true false otherwise. - * If this succeeds the dmabuf can be used for rendering on a texture - */ -bool wlr_renderer_check_import_dmabuf(struct wlr_renderer *renderer, - struct wlr_dmabuf_attributes *attributes); /** * Reads out of pixels of the currently bound surface into data. `stride` is in * bytes. -- cgit v1.2.3