From e8b187cc92b9b039dcbb6715665ee8ba5d065c6b Mon Sep 17 00:00:00 2001 From: Simon Ser Date: Thu, 30 Nov 2023 17:47:11 +0100 Subject: render/gles2: save/restore context when creating/submitting a render pass This is useful for e.g. lazily blitting a texture for readback purposes while rendering. --- include/wlr/render/gles2.h | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'include/wlr/render/gles2.h') diff --git a/include/wlr/render/gles2.h b/include/wlr/render/gles2.h index 66401548..740e2f2d 100644 --- a/include/wlr/render/gles2.h +++ b/include/wlr/render/gles2.h @@ -21,6 +21,10 @@ struct wlr_egl; * the current EGL is global state. The GLES2 renderer operations will save * and restore any previous EGL context when called. A render pass is seen as * a single operation. + * + * The GLES2 renderer doesn't support arbitrarily nested render passes. It + * supports a subset only: after a nested render pass is created, any parent + * render pass can't be used before the nested render pass is submitted. */ struct wlr_renderer *wlr_gles2_renderer_create_with_drm_fd(int drm_fd); -- cgit v1.2.3