From 1b802d92511dad4edcb6d1a0f3506a7646fe714b Mon Sep 17 00:00:00 2001
From: emersion <contact@emersion.fr>
Date: Thu, 12 Apr 2018 19:38:33 -0400
Subject: Make wlr_renderer_scissor take normal coords instead of upside-down
 ones

---
 include/render/gles2.h | 2 ++
 1 file changed, 2 insertions(+)

(limited to 'include/render')

diff --git a/include/render/gles2.h b/include/render/gles2.h
index 50252027..792f1b40 100644
--- a/include/render/gles2.h
+++ b/include/render/gles2.h
@@ -38,6 +38,8 @@ struct wlr_gles2_renderer {
 		GLuint tex_rgbx;
 		GLuint tex_ext;
 	} shaders;
+
+	uint32_t viewport_width, viewport_height;
 };
 
 enum wlr_gles2_texture_type {
-- 
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