From 9e8947e4d51ddafb40887b8a8ebfb1873615f9b6 Mon Sep 17 00:00:00 2001 From: Rose Hudson Date: Fri, 2 Jun 2023 10:25:07 +0100 Subject: add render timer API Based on five calls: wlr_render_timer_create - creates a timer which can be reused across frames on the same renderer wlr_renderer_begin_buffer_pass - now takes a timer so that backends can record when the rendering starts and finishes wlr_render_timer_get_time - should be called as late as possible so that queries can make their way back from the GPU wlr_render_timer_destroy - self-explanatory The timer is exposed as an opaque `struct wlr_render_timer` so that backends can store whatever they want in there. --- examples/simple.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'examples/simple.c') diff --git a/examples/simple.c b/examples/simple.c index c4cd731b..0c737106 100644 --- a/examples/simple.c +++ b/examples/simple.c @@ -63,7 +63,7 @@ static void output_frame_notify(struct wl_listener *listener, void *data) { } struct wlr_output_state state = {0}; - struct wlr_render_pass *pass = wlr_output_begin_render_pass(wlr_output, &state, NULL); + struct wlr_render_pass *pass = wlr_output_begin_render_pass(wlr_output, &state, NULL, NULL); wlr_render_pass_add_rect(pass, &(struct wlr_render_rect_options){ .box = { .width = wlr_output->width, .height = wlr_output->height }, .color = { -- cgit v1.2.3