From 9e8947e4d51ddafb40887b8a8ebfb1873615f9b6 Mon Sep 17 00:00:00 2001 From: Rose Hudson Date: Fri, 2 Jun 2023 10:25:07 +0100 Subject: add render timer API Based on five calls: wlr_render_timer_create - creates a timer which can be reused across frames on the same renderer wlr_renderer_begin_buffer_pass - now takes a timer so that backends can record when the rendering starts and finishes wlr_render_timer_get_time - should be called as late as possible so that queries can make their way back from the GPU wlr_render_timer_destroy - self-explanatory The timer is exposed as an opaque `struct wlr_render_timer` so that backends can store whatever they want in there. --- backend/drm/renderer.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'backend') diff --git a/backend/drm/renderer.c b/backend/drm/renderer.c index 2eb0f24d..1c8e48d1 100644 --- a/backend/drm/renderer.c +++ b/backend/drm/renderer.c @@ -102,7 +102,7 @@ struct wlr_buffer *drm_surface_blit(struct wlr_drm_surface *surf, goto error_tex; } - struct wlr_render_pass *pass = wlr_renderer_begin_buffer_pass(renderer, dst); + struct wlr_render_pass *pass = wlr_renderer_begin_buffer_pass(renderer, dst, NULL); if (pass == NULL) { wlr_log(WLR_ERROR, "Failed to begin render pass with multi-GPU destination buffer"); goto error_dst; -- cgit v1.2.3