From d08792bfffc6b7b28f59d7ee100091805367b7fa Mon Sep 17 00:00:00 2001 From: Guido Günther Date: Wed, 21 Feb 2018 23:20:09 +0100 Subject: Add alpha to wlr_render_with_matrix so we can use the alpha channel to e.g. blend in textures --- backend/drm/drm.c | 2 +- backend/drm/renderer.c | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'backend/drm') diff --git a/backend/drm/drm.c b/backend/drm/drm.c index e60b7e1c..b2863414 100644 --- a/backend/drm/drm.c +++ b/backend/drm/drm.c @@ -647,7 +647,7 @@ static bool wlr_drm_connector_set_cursor(struct wlr_output *output, float matrix[16]; wlr_texture_get_matrix(plane->wlr_tex, &matrix, &plane->matrix, 0, 0); wlr_render_with_matrix(plane->surf.renderer->wlr_rend, plane->wlr_tex, - &matrix); + &matrix, 1.0f); glFinish(); glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, bo_stride); diff --git a/backend/drm/renderer.c b/backend/drm/renderer.c index f3e570f7..7ee13843 100644 --- a/backend/drm/renderer.c +++ b/backend/drm/renderer.c @@ -239,7 +239,7 @@ struct gbm_bo *wlr_drm_surface_mgpu_copy(struct wlr_drm_surface *dest, glViewport(0, 0, dest->width, dest->height); glClearColor(0.0, 0.0, 0.0, 1.0); glClear(GL_COLOR_BUFFER_BIT); - wlr_render_with_matrix(dest->renderer->wlr_rend, tex, &matrix); + wlr_render_with_matrix(dest->renderer->wlr_rend, tex, &matrix, 1.0f); return wlr_drm_surface_swap_buffers(dest, NULL); } -- cgit v1.2.3