From f4754ad1a21eaede20f6e9c5d4e0c78294119cc1 Mon Sep 17 00:00:00 2001
From: emersion <contact@emersion.fr>
Date: Thu, 30 Nov 2017 23:58:12 +0100
Subject: Fix surface transforms

---
 include/wlr/render/matrix.h    |  2 ++
 include/wlr/types/wlr_output.h |  2 ++
 render/matrix.c                | 17 +++++++++++++++++
 rootston/output.c              | 15 +++++++++++++++
 4 files changed, 36 insertions(+)

diff --git a/include/wlr/render/matrix.h b/include/wlr/render/matrix.h
index 177af4b3..0b35aad3 100644
--- a/include/wlr/render/matrix.h
+++ b/include/wlr/render/matrix.h
@@ -10,6 +10,8 @@ void wlr_matrix_rotate(float (*output)[16], float radians);
 void wlr_matrix_mul(const float (*x)[16], const float (*y)[16], float (*product)[16]);
 
 enum wl_output_transform;
+void wlr_matrix_transform(float mat[static 16],
+		enum wl_output_transform transform);
 void wlr_matrix_texture(float mat[static 16], int32_t width, int32_t height,
 		enum wl_output_transform transform);
 
diff --git a/include/wlr/types/wlr_output.h b/include/wlr/types/wlr_output.h
index d382b593..b1b83044 100644
--- a/include/wlr/types/wlr_output.h
+++ b/include/wlr/types/wlr_output.h
@@ -106,4 +106,6 @@ bool wlr_output_cursor_move(struct wlr_output_cursor *cursor,
 	double x, double y);
 void wlr_output_cursor_destroy(struct wlr_output_cursor *cursor);
 
+enum wl_output_transform wlr_output_transform_invert(enum wl_output_transform);
+
 #endif
diff --git a/render/matrix.c b/render/matrix.c
index e49d365e..8a3352e0 100644
--- a/render/matrix.c
+++ b/render/matrix.c
@@ -118,6 +118,23 @@ static const float transforms[][4] = {
 	},
 };
 
+void wlr_matrix_transform(float mat[static 16],
+		enum wl_output_transform transform) {
+	memset(mat, 0, sizeof(*mat) * 16);
+
+	const float *t = transforms[transform];
+
+	// Rotation + relection
+	mat[0] = t[0];
+	mat[1] = t[1];
+	mat[4] = -t[2];
+	mat[5] = -t[3];
+
+	// Identity
+	mat[10] = 1.0f;
+	mat[15] = 1.0f;
+}
+
 // Equivilent to glOrtho(0, width, 0, height, 1, -1) with the transform applied
 void wlr_matrix_texture(float mat[static 16], int32_t width, int32_t height,
 		enum wl_output_transform transform) {
diff --git a/rootston/output.c b/rootston/output.c
index bf684f2f..c1d2e9f3 100644
--- a/rootston/output.c
+++ b/rootston/output.c
@@ -63,10 +63,25 @@ static void render_surface(struct wlr_surface *surface,
 			float scale[16];
 			wlr_matrix_scale(&scale, render_width, render_height, 1);
 
+			float translate_mdr[16];
+			wlr_matrix_translate(&translate_mdr, 0.5, 0.5, 0);
+
+			float surface_transform[16];
+			wlr_matrix_transform(surface_transform,
+				wlr_output_transform_invert(surface->current->transform)); // TODO
+
+			float translate_mdr2[16];
+			wlr_matrix_translate(&translate_mdr2, -0.5, -0.5, 0);
+
 			float transform[16];
 			wlr_matrix_mul(&translate_origin, &rotate, &transform);
 			wlr_matrix_mul(&transform, &translate_center, &transform);
 			wlr_matrix_mul(&transform, &scale, &transform);
+
+			wlr_matrix_mul(&transform, &translate_mdr, &transform);
+			wlr_matrix_mul(&transform, &surface_transform, &transform);
+			wlr_matrix_mul(&transform, &translate_mdr2, &transform);
+
 			wlr_matrix_mul(&wlr_output->transform_matrix, &transform, &matrix);
 
 			wlr_render_with_matrix(desktop->server->renderer, surface->texture,
-- 
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