From d57d2e0e368bbf0b94246a3f6dbeb26c7b048993 Mon Sep 17 00:00:00 2001
From: Johan Malm <jgm323@gmail.com>
Date: Wed, 8 Jun 2022 20:27:50 +0100
Subject: scene/layer_shell_v1.c: fix bug in width/height calculations

...in wlr_scene_layer_surface_v1_configure()

Reproduce bug with waybar by setting `"margin": 5,`
in ~/.config/waybar/config. It will result in the right edge of the panel
extending outside the edge of the output.

The bug can also be reproduced with gtk-layer-demo by anchoring
left/right/top/bottom and setting respective margins

Relates-to: https://github.com/labwc/labwc/issues/382
---
 types/scene/layer_shell_v1.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/types/scene/layer_shell_v1.c b/types/scene/layer_shell_v1.c
index eb0bc76e..b674cd36 100644
--- a/types/scene/layer_shell_v1.c
+++ b/types/scene/layer_shell_v1.c
@@ -94,7 +94,7 @@ void wlr_scene_layer_surface_v1_configure(
 	if (box.width == 0) {
 		box.x = bounds.x + state->margin.left;
 		box.width = bounds.width -
-			state->margin.left + state->margin.right;
+			(state->margin.left + state->margin.right);
 	} else if (state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT &&
 			state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT) {
 		box.x = bounds.x + bounds.width/2 -box.width/2;
@@ -110,7 +110,7 @@ void wlr_scene_layer_surface_v1_configure(
 	if (box.height == 0) {
 		box.y = bounds.y + state->margin.top;
 		box.height = bounds.height -
-			state->margin.top + state->margin.bottom;
+			(state->margin.top + state->margin.bottom);
 	} else if (state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP &&
 			state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM) {
 		box.y = bounds.y + bounds.height/2 - box.height/2;
-- 
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