From 9613b3bc8af915987f7e6475c40bba92c064f56d Mon Sep 17 00:00:00 2001 From: Alexander Orzechowski Date: Fri, 10 Mar 2023 14:28:10 +0100 Subject: wlr_scene: Wrap render_list nodes in struct We will be able to add more state here --- types/scene/wlr_scene.c | 43 ++++++++++++++++++++++++++----------------- 1 file changed, 26 insertions(+), 17 deletions(-) diff --git a/types/scene/wlr_scene.c b/types/scene/wlr_scene.c index d0b5eec4..485ad356 100644 --- a/types/scene/wlr_scene.c +++ b/types/scene/wlr_scene.c @@ -1394,6 +1394,10 @@ struct render_list_constructor_data { bool calculate_visibility; }; +struct render_list_entry { + struct wlr_scene_node *node; +}; + static bool construct_render_list_iterator(struct wlr_scene_node *node, int lx, int ly, void *_data) { struct render_list_constructor_data *data = _data; @@ -1426,11 +1430,15 @@ static bool construct_render_list_iterator(struct wlr_scene_node *node, pixman_region32_fini(&intersection); - struct wlr_scene_node **entry = wl_array_add(data->render_list, - sizeof(struct wlr_scene_node *)); - if (entry) { - *entry = node; + struct render_list_entry *entry = wl_array_add(data->render_list, sizeof(*entry)); + if (!entry) { + return false; } + + *entry = (struct render_list_entry){ + .node = node, + }; + return false; } @@ -1649,8 +1657,8 @@ bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output, construct_render_list_iterator, &list_con); array_realloc(list_con.render_list, list_con.render_list->size); - int list_len = list_con.render_list->size / sizeof(struct wlr_scene_node *); - struct wlr_scene_node **list_data = list_con.render_list->data; + struct render_list_entry *list_data = list_con.render_list->data; + int list_len = list_con.render_list->size / sizeof(*list_data); bool sent_direct_scanout_feedback = false; @@ -1658,10 +1666,10 @@ bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output, // directly scanned out bool scanout = false; if (list_len == 1) { - struct wlr_scene_node *node = list_data[0]; + struct render_list_entry *entry = &list_data[0]; - if (node->type == WLR_SCENE_NODE_BUFFER) { - struct wlr_scene_buffer *buffer = wlr_scene_buffer_from_node(node); + if (entry->node->type == WLR_SCENE_NODE_BUFFER) { + struct wlr_scene_buffer *buffer = wlr_scene_buffer_from_node(entry->node); if (scene_buffer_can_consider_direct_scanout(buffer, state, &render_data)) { if (buffer->primary_output == scene_output) { @@ -1769,9 +1777,10 @@ bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output, // never see the background. if (scene_output->scene->calculate_visibility) { for (int i = list_len - 1; i >= 0; i--) { - struct wlr_scene_node *node = list_data[i]; + struct render_list_entry *entry = &list_data[i]; + int x, y; - wlr_scene_node_coords(node, &x, &y); + wlr_scene_node_coords(entry->node, &x, &y); // We must only cull opaque regions that are visible by the node. // The node's visibility will have the knowledge of a black rect @@ -1780,8 +1789,8 @@ bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output, // rendering in that black rect region, consider the node's visibility. pixman_region32_t opaque; pixman_region32_init(&opaque); - scene_node_opaque_region(node, x, y, &opaque); - pixman_region32_intersect(&opaque, &opaque, &node->visible); + scene_node_opaque_region(entry->node, x, y, &opaque); + pixman_region32_intersect(&opaque, &opaque, &entry->node->visible); pixman_region32_translate(&opaque, -scene_output->x, -scene_output->y); wlr_region_scale(&opaque, &opaque, render_data.scale); @@ -1807,11 +1816,11 @@ bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output, pixman_region32_fini(&background); for (int i = list_len - 1; i >= 0; i--) { - struct wlr_scene_node *node = list_data[i]; - scene_node_render(node, &render_data); + struct render_list_entry *entry = &list_data[i]; + scene_node_render(entry->node, &render_data); - if (node->type == WLR_SCENE_NODE_BUFFER) { - struct wlr_scene_buffer *buffer = wlr_scene_buffer_from_node(node); + if (entry->node->type == WLR_SCENE_NODE_BUFFER) { + struct wlr_scene_buffer *buffer = wlr_scene_buffer_from_node(entry->node); if (buffer->primary_output == scene_output && !sent_direct_scanout_feedback) { struct wlr_linux_dmabuf_feedback_v1_init_options options = { -- cgit v1.2.3