From 0534d12b28248cf149a829b122a8c3d1b22b0003 Mon Sep 17 00:00:00 2001
From: Simon Ser <contact@emersion.fr>
Date: Thu, 2 Feb 2023 22:42:42 +0100
Subject: render/gles2: use correct type for shader type

Doesn't matter a lot, but let's try to be consistent with the
GL headers.
---
 render/gles2/renderer.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/render/gles2/renderer.c b/render/gles2/renderer.c
index 47c58b19..6a86b183 100644
--- a/render/gles2/renderer.c
+++ b/render/gles2/renderer.c
@@ -610,7 +610,7 @@ static void gles2_log(GLenum src, GLenum type, GLuint id, GLenum severity,
 }
 
 static GLuint compile_shader(struct wlr_gles2_renderer *renderer,
-		GLuint type, const GLchar *src) {
+		GLenum type, const GLchar *src) {
 	push_gles2_debug(renderer);
 
 	GLuint shader = glCreateShader(type);
-- 
cgit v1.2.3