Age | Commit message (Collapse) | Author |
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Fix damage tracking for rotated surfaces
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It was broken because the damage extents were rotated about its
own center, not about the center of the surface.
This adds a new wlr_region_rotated_bounds that rotates regions.
This allows us to have only one code path (for both non-rotated
views and rotated views) and optimizes rendering for rotated
views.
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This allows raw GL calls outside wlr_renderer to be removed.
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The convetion with wlr_matrix changed and it's a good time to remove
all these pesky minus signs
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Matrix redesign
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Add map/unmap to xdg-shell
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Add initial linux_dmabuf protocol support
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wlr_xdg_surface_v6
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consistency
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add xwayland unmanaged tests to support dmenu
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This adds `wlr_xwayland_surface_is_unamanged`, to allow compositors more
fine grained control over XWayland focus.
A surface that is unmanaged should not receive focus, while other
windows that are just override redirect may want it (dmenu).
The way unamanged is determined is taken from wlc.
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Make wlr_render_with_matrix use alpha
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so we can use the alpha channel to e.g. blend in textures
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so we can do basic view setup. Will be used to initialize alpha.
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Add idle-inhibit implementation
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rootston: send frame done events unconditionally
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