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2018-03-27Address some more feedbackDrew DeVault
2018-03-27Fix surface layer damage trackingDrew DeVault
2018-03-27Implement layer surface damageDrew DeVault
2018-03-27Arrange & render layer surfacesDrew DeVault
2018-03-27Fix x11 backendDominique Martinet
Need to include wlr/config.h before using the various WLR_HAS_xxx defines
2018-03-26Merge pull request #751 from emersion/rotated-surface-damageDrew DeVault
Fix damage tracking for rotated surfaces
2018-03-26rootston: add -D flag to enable damage tracking debuggingemersion
2018-03-26Fix damage tracking for rotated surfacesemersion
It was broken because the damage extents were rotated about its own center, not about the center of the surface. This adds a new wlr_region_rotated_bounds that rotates regions. This allows us to have only one code path (for both non-rotated views and rotated views) and optimizes rendering for rotated views.
2018-03-26render: add simple functions to render rectangles and ellipsesemersion
2018-03-23Merge branch 'master' into gles2-renderer-redesignemersion
2018-03-22rootston/output: fix leak in damage_from_surfaceDominique Martinet
2018-03-21render/gles2: make wlr_renderer_begin take viewport sizeemersion
This allows raw GL calls outside wlr_renderer to be removed.
2018-03-18rootston rotation: change view->rotation signDominique Martinet
The convetion with wlr_matrix changed and it's a good time to remove all these pesky minus signs
2018-03-17Merge pull request #722 from emersion/matrix-redesignDrew DeVault
Matrix redesign
2018-03-15matrix: use 2D matricesemersion
2018-03-15matrix: unify API, don't use array pointersemersion
2018-03-15matrix: move to types/emersion
2018-03-13xdg-shell-v6: redesign the configure/ack_configure workflowemersion
2018-03-10xdg-shell-v6: add map signalemersion
2018-02-27set alpha to 1.0 for drag iconsMarkus Ongyerth
2018-02-27set fullscreen alpha to 1Markus Ongyerth
2018-02-25rootstion: handle alpha in server side decorationsGuido Günther
2018-02-25rootston: Add alpha channel to viewsGuido Günther
2018-02-25Add alpha to wlr_render_with_matrixGuido Günther
so we can use the alpha channel to e.g. blend in textures
2018-02-23Merge pull request #654 from emersion/send-frame-doneemersion
rootston: send frame done events unconditionally
2018-02-23rootston: fix user-after-free in output_handle_destroyemersion
2018-02-20rootston: fix sending frame done to undefined viewemersion
2018-02-20rootston: don't send frame done if wlr_output manages the surfaceemersion
2018-02-20rootston: send frame done events unconditionallyemersion
2018-02-14xdg-shell stable: copy-pasta implementationDominique Martinet
2018-02-12Reformat all #include directivesemersion
2018-02-12Remove wlr_backend.events.{output_remove,device_remove}emersion
2018-02-11Introduce wlr_output_damageemersion
2018-02-04rootston: fix rotated views damage trackingemersion
2018-02-03rootston: do not rely on current view size when accumulating damageemersion
2018-02-03render: make wlr_renderer_clear take a float[4] for the coloremersion
2018-02-03rootston: use output rendereremersion
2018-02-02rootston: do not render views fullscreened on other outputsemersion
2018-02-02rootston: fix artifacts when leaving fullscreen in a rotated viewemersion
2018-01-30rootston: damage whole output when entering/leaving fullscreenemersion
2018-01-30rootston: fix urxvt damage on HiDPI outputsemersion
util/region: add wlr_region_expand
2018-01-30backend/drm: fix hw cursor position on rotated and scaled outputsemersion
output: add wlr_output_transformed_resolution
2018-01-28Do not flush damage if swapping buffers failedemersion
This should solve issues with multiple outputs on DRM backend.
2018-01-28rootston: fix build without xwaylandemersion
2018-01-28Merge remote-tracking branch 'upstream/master' into output-damageemersion
2018-01-28rootston: fix compilation without XWayland supportPatrick Steinhardt
In case wlroots is not being compiled with XWayland support, we will not have an xwayland surface in our roots view. While we make sure to pay attention to that in some places, we are not being consistent and try to access the xwayland surface in other places. Obviously, this leads to a compiler error due to the field not being present. Fix the issue by sprinkling in a few additional ifdefs where required.
2018-01-28rootston: fix clipped SSD for rotated viewsemersion
2018-01-27Fix flickering when switching VTemersion
2018-01-27rootston: damage tracking for rotated viewsemersion
2018-01-26output: add wlr_output_schedule_frameemersion