aboutsummaryrefslogtreecommitdiff
path: root/rootston/output.c
AgeCommit message (Collapse)Author
2019-02-23rootston: make roots_view embedded and remove unionsemersion
2019-01-30rootston: only allow one drag icon per seatemersion
2019-01-04rootston: fix crash with fullscreen surfacesGreg V
Fixes fullscreen mode in e.g. RetroArch and ioquake3.
2018-12-21Standardize the wlr_box input paramatersTimidger
Fixes #1094
2018-12-05rootston: use box for views positionLouis Taylor
2018-12-01output: switch swap_buffers damage to output-buffer-local coordsemersion
This is one more step towards [1]. This gives more freedom to the compositor wrt. how it handles damage. [1]: https://github.com/swaywm/wlroots/issues/1363
2018-11-13output: add wlr_output_render_software_cursorsemersion
Rendering in wlr_output_swap_buffers has unfortunate side-effects.
2018-11-13output: remove wlr_output_set_fullscreen_surfaceemersion
This wasn't using direct scan-out. Direct scan-out will probably work differently with @ascent12's work anyway.
2018-11-12Use #if instead of #ifdef for wlroots config dataemersion
This prevents some annoying issues when e.g. not including wlr/config.h or making a typo in the guard name.
2018-11-04Merge pull request #1261 from arandomhuman/damage-controlDrew DeVault
Fix damage tracking for surfaces with transforms
2018-11-04surface: fix wlr_surface_get_effective_damage to give surface coordsemersion
Transforms were applied, but scale wasn't.
2018-10-17rootston: Don't let the wlr_output handle the fullscreen view in case of ↵Guido Günther
layer-shell overlays Otherwise the overlays will no tbe drawn. Closes: #1300
2018-10-04output: add presentation refresh predictionemersion
2018-10-04rootston: send presentation eventsemersion
2018-10-04rootston: add output_for_each_surfaceemersion
2018-10-04rootston: add layer_for_each_surfaceemersion
2018-10-04wlr_surface: add wlr_surface_get_effective_damagerandom human
This calculates and returns the effective damage of the surface in surface coordinates, including the client damage (in buffer coordinates), and damage induced by resize or move events.
2018-09-27pointer-constraints: refactoringemersion
* Rename the constraint_create signal to new_constraint for consistency * Move the constraint_destroy signal to the constraint itself * Use rotate_child_position instead of duplicating logic * Fix inert constraint resource handling * Style fixes
2018-09-24wlr_surface: fix surface damage transformationrandom human
Damage tracking on transformed surfaces now work (see "weston-simple-damage --rotation=90"), using either of buffer or surface damage.
2018-09-14layer-shell: add _v1 suffixemersion
2018-09-01Do not modeset disabled outputsemersion
2018-08-13move wlr_drm_connector_add_mode to wlr/backend/drm.hIlia Bozhinov
2018-07-09util: add wlr_ prefix to log symbolsemersion
2018-07-07Merge pull request #1095 from agx/output-add-modeDrew DeVault
Allow to add additional modes to outputs
2018-07-07rootston: use wl_list_empty instead of wl_list_length > 0Guido Günther
2018-07-07rootston: Handle modeline parameterGuido Günther
This allows to pass custom modes.
2018-07-04surface: move position and scale out of wlr_surface_stateemersion
2018-07-04surface: do not monkey-patch state damageemersion
2018-07-04surface: make pending and current embedded structsemersion
2018-07-04Fix damage tracking debug modeemersion
2018-06-13surface: remove wlr_surface.textureemersion
The texture is managed by the surface's wlr_buffer now. In particular, the buffer can destroy the texture early if it becomes invalid.
2018-05-20output: correctly clear screen when fullscreenedemersion
2018-05-08rootston: remove outdated commentemersion
2018-05-03rootston: remove mode and transform signals when output is destroyedIlia Bozhinov
2018-04-23rootston: Send frame_done for popups tooGuido Günther
Thanks @emersion
2018-04-23Basic layer popup renderingDrew DeVault
2018-04-21Remove wlr_surface::subsurfaceemersion
2018-04-12Make wlr_renderer_scissor take normal coords instead of upside-down onesemersion
2018-04-05Remove rootston surface iteratoremersion
2018-04-05Add surface iteratorsemersion
2018-03-29Fix maximized windows interaction with layer shellDrew DeVault
If there were no layer surfaces the usable area of the output would be an empty box.
2018-03-27Address some more feedbackDrew DeVault
2018-03-27Fix surface layer damage trackingDrew DeVault
2018-03-27Implement layer surface damageDrew DeVault
2018-03-27Arrange & render layer surfacesDrew DeVault
2018-03-27Fix x11 backendDominique Martinet
Need to include wlr/config.h before using the various WLR_HAS_xxx defines
2018-03-26Merge pull request #751 from emersion/rotated-surface-damageDrew DeVault
Fix damage tracking for rotated surfaces
2018-03-26rootston: add -D flag to enable damage tracking debuggingemersion
2018-03-26Fix damage tracking for rotated surfacesemersion
It was broken because the damage extents were rotated about its own center, not about the center of the surface. This adds a new wlr_region_rotated_bounds that rotates regions. This allows us to have only one code path (for both non-rotated views and rotated views) and optimizes rendering for rotated views.
2018-03-26render: add simple functions to render rectangles and ellipsesemersion