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2017-06-23Support wl_shm pixel formats in gles2 rendererDrew DeVault
2017-06-23Add wlcore/wl_shm (WIP)Drew DeVault
2017-06-23Manually transpose matricies in shaderDrew DeVault
Since GLES2 doesn't do this for us, it seems, on all platforms.
2017-06-23Switch to GLES2Drew DeVault
Closes #13
2017-06-21Reorganize wlr-commonDrew DeVault
2017-06-20Clean up Wayland backend GL context and suchDrew DeVault
2017-06-15Add colored quad and ellipse rendering primitivesDrew DeVault
2017-06-09Destroy gles3 wlr_surfacesDrew DeVault
2017-06-09Add error "handling" to gles3 backendDrew DeVault
2017-06-08Further improvements to rendering subsystemDrew DeVault
2017-06-08Add wlr_renderer and move quad rendering thereDrew DeVault
2017-06-08Add wlr_shader to wlr-renderDrew DeVault
2017-06-07Use constant VBO for quad, add matrix stuffDrew DeVault