Age | Commit message (Expand) | Author |
---|---|---|
2017-07-11 | Use subdir | Scott Anderson |
2017-07-11 | Changed build system to meson | Scott Anderson |
2017-06-29 | Merge branch 'wlcore' | Drew DeVault |
2017-06-26 | Added software cursor fallback | Scott Anderson |
2017-06-23 | Support wl_shm pixel formats in gles2 renderer | Drew DeVault |
2017-06-23 | Add wlcore/wl_shm (WIP) | Drew DeVault |
2017-06-23 | Manually transpose matricies in shader | Drew DeVault |
2017-06-23 | Switch to GLES2 | Drew DeVault |
2017-06-21 | Reorganize wlr-common | Drew DeVault |
2017-06-20 | Clean up Wayland backend GL context and such | Drew DeVault |
2017-06-15 | Add colored quad and ellipse rendering primitives | Drew DeVault |
2017-06-09 | Destroy gles3 wlr_surfaces | Drew DeVault |
2017-06-09 | Add error "handling" to gles3 backend | Drew DeVault |
2017-06-08 | Further improvements to rendering subsystem | Drew DeVault |
2017-06-08 | Add wlr_renderer and move quad rendering there | Drew DeVault |
2017-06-08 | Add wlr_shader to wlr-render | Drew DeVault |
2017-06-07 | Use constant VBO for quad, add matrix stuff | Drew DeVault |