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2018-02-25Add alpha to wlr_render_with_matrixGuido Günther
so we can use the alpha channel to e.g. blend in textures
2018-02-19Revert "ELF Visibility"Drew DeVault
2018-02-19Explicitly export EFL symbolsScott Anderson
2018-02-15Log GL and EGL vendorGuido Günther
useful for debugging
2018-02-14Add missing dependenciesRodrigo Lourenço
2018-02-12Reformat all #include directivesemersion
2018-02-12Make wlr_signal_emit_safe privateemersion
2018-02-12Add wlr_signal_emit_safeemersion
2018-02-09Swap buffers with damageemersion
2018-02-03render: make wlr_renderer_clear take a float[4] for the coloremersion
2018-01-29Merge remote-tracking branch 'upstream/master' into output-damageemersion
2018-01-29Merge pull request #580 from emersion/screenshooter-renderer-backportTony Crisci
Backport screenshooter fixes from the renderer redesign v1
2018-01-26render/gles2: use format bpp when reading pixelsemersion
2018-01-24Merge remote-tracking branch 'upstream/master' into output-damageemersion
2018-01-23Backport screenshooter fixes from the renderer redesign v1emersion
This backports some changes to #319 to fix the screenshooter data format. This also adds wlr_backend_get_renderer which will be useful to support multiple renderers.
2018-01-22render: add wlr_renderer_clear and wlr_renderer_scissoremersion
2018-01-21rename matrix model box to project boxTony Crisci
2018-01-21move matrix model code to matrix.hTony Crisci
2018-01-21output: add damage tracking via buffer ageemersion
2018-01-19output: add damage eventemersion
2018-01-18output: add wlr_output::damage, fixes #572emersion
2018-01-18rootston: only draw damaged regionsemersion
2018-01-16decorate xwayland viewsTony Crisci
2017-12-17Refactor wlr_egl_init to accept config_attribsemersion
2017-12-14Merge pull request #453 from emersion/surface-transformDrew DeVault
Add surface transforms support
2017-12-08Listen to display destroy in xwayland, rename wlr_egl_freeemersion
2017-12-01Fix inverted flipped-90 and flipped-270emersion
2017-12-01Make wlr_output_transform_* functions public, refactoringemersion
2017-11-30Fix surface transformsemersion
2017-11-30Use correct include path for glapi.hScott Anderson
2017-11-22Change glapi.sh to generate both filesScott Anderson
2017-10-22Pass backend to renderScott Anderson
2017-10-22Move egl.h to render/egl.hScott Anderson
2017-10-08Merge pull request #140 from emersion/screenshooterDrew DeVault
Add screenshooter
2017-10-08Add GL/EGL extension loader generatorScott Anderson
2017-10-08Move read_pixels from output to rendereremersion
2017-10-05Fix memory leaksVersus Void
2017-10-01Multi-GPU DRMScott Anderson
2017-09-29Change egl_get_config to always use visual idScott Anderson
2017-09-28Add xwayland activate and fix EGL bugDrew DeVault
2017-09-25unset egl current before terminating displayTony Crisci
fixes segfault when closing the compositor with an egl window.
2017-09-17Fix minor typosDrew DeVault
2017-08-30Refactor meson build filesTony Crisci
Use tabs for indentation and break up function calls over 80 col.
2017-08-19wlr renderer/texture: rename init to create when it does allocDominique Martinet
2017-08-15Merge pull request #88 from 4e554c4c/alloc_crashingDrew DeVault
Prevent alloc errors from crashing
2017-08-15implement get_buffer_size for egl buffersTony Crisci
2017-08-15implement texture get buffer sizeTony Crisci
2017-08-15Prevent alloc errors from crashingCalvin Lee
Resolves #76
2017-08-14Fix style issuesnyorain
2017-08-14impl->destroy cleanup:Dominique Martinet
- remove trivial destroy() function - make sure we check impl and impl->destroy before calling - always call free if not implemented