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2021-04-06
render/egl: stop relying on platform for high priority
Simon Ser
2021-03-27
render/egl, backend/wayland: add workaround for split render/display setups
Simon Ser
2021-03-25
render/gles2: remove depth and bpp gles2_pixel_format, use drm pixel format
Simon Zeni
2021-03-25
render/pixel_format: add XBGR8888 and ABGR8888 format
Simon Zeni
2021-03-25
Move render/shm_format functions to render/pixel_format
Simon Zeni
2021-03-25
render/pixel_format: introduce pixel format info table
Simon Zeni
2021-03-15
render/egl: don't fail on EGL_MESA_device_software
Simon Ser
2021-03-10
output: improve transform matrix calculation
Simon Zeni
2021-02-23
render: use DRM formats in wlr_texture_from_pixels
Simon Ser
2021-02-23
render: use DRM formats in wlr_renderer_read_pixels
Simon Ser
2021-02-23
output: use DRM format in wlr_output_preferred_read_format
Simon Ser
2021-02-23
render: use DRM formats in wlr_renderer_get_shm_texture_formats
Simon Ser
2021-02-23
render/gles2: replace wlr_gles2_texture.wl_format with drm_format
Simon Ser
2021-02-23
render/gles2: convert format table to DRM formats
Simon Ser
2021-02-23
render/shm_format: add wl_shm_format conversion helpers
Simon Ser
2021-02-19
render/gles2: remove current_buffer checks
Simon Ser
2021-02-19
render/gles2: check buffer stride when uploading texture
Simon Ser
2021-02-05
render/gles2: remove YUV blocklist
Simon Ser
2021-02-02
render/dmabuf: make src arg const in wlr_dmabuf_attributes_copy
Simon Ser
2021-02-02
render/dmabuf: cleanup on wlr_dmabuf_attributes_copy error
Simon Ser
2021-02-01
render/wlr_texture: clamp texture coordinates to edge by default
Quantum
2021-02-01
render/egl: log whether DMA-BUF modifiers are supported
Simon Ser
2021-02-01
render/egl: add check for EGL_KHR_surfaceless_context
Brandon Dowdy
2021-01-29
render/egl: remove *config_attribs and wlr_egl->config
Brandon Dowdy
2021-01-29
render/egl: remove wlr_egl_{create,destroy}_surface
Brandon Dowdy
2021-01-27
render/egl: fix NULL dereference when using llvmpipe
Simon Ser
2021-01-27
render/egl: fail to create wlr_egl on software renderer
Simon Zeni
2021-01-23
render/gbm_allocator: avoid drmPrimeHandleToFD
Simon Ser
2021-01-20
Revert "render: add wlr_egl_create_from_drm_fd function"
Simon Ser
2021-01-20
Revert "render/egl: remove unused gbm_device member"
Simon Ser
2021-01-20
render/egl: remove unused gbm_device member
Simon Zeni
2021-01-20
render: add wlr_egl_create_from_drm_fd function
Simon Zeni
2021-01-17
render/gbm_allocator: set modifier to INVALID if implicit
Simon Ser
2021-01-17
render/gbm_allocator: export to DMA-BUF on init
Simon Ser
2021-01-16
render: introduce private wlr_renderer_autocreate_with_drm_fd
Simon Ser
2021-01-16
render/egl: fix gbm_device use-after-free
Simon Ser
2021-01-16
render/gles2: make EGL context current in bind_buffer
Simon Ser
2021-01-16
render: drop egl parameters from wlr_renderer_autocreate
Simon Zeni
2021-01-15
render: extract gles2 build files to subdir
Simon Ser
2021-01-15
render/gbm_allocator: fix gbm_device use-after-free
Simon Ser
2021-01-15
render/gbm_allocator: log GBM backend name
Simon Ser
2021-01-15
render/gles2: restore EGL context after texture operations
Simon Ser
2021-01-14
render/gles2: save/restore EGL context in destroy_buffer
Simon Ser
2021-01-12
render/egl: remove surface and buffer age args from make_current
Simon Ser
2021-01-12
render/egl: replace init/finish with create/destroy
Simon Ser
2021-01-12
render/egl: remove wlr_egl_swap_buffers
Simon Ser
2021-01-12
render/egl: remove support for EGL_NATIVE_VISUAL_ID
Simon Ser
2021-01-12
render/gles2: fix EGL use-after-free
Simon Ser
2021-01-07
backend: remove wlr_egl from all backends
Simon Zeni
2021-01-06
render: remove EGL config and visual from wlr_renderer_autocreate
Simon Ser
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