Age | Commit message (Collapse) | Author |
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Add a wlr_renderer.rendering bool, set it to true between
wlr_renderer_begin() and wlr_renderer_end(). Assert we're rendering when
calling functions that render.
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Bumps minimum version to 0.51.0
- Remove all intermediate static libraries.
They serve no purpose and are just add a bunch of boilerplate for
managing dependencies and options. It's now managed as a list of
files which are compiled into libwlroots directly.
- Use install_subdir instead of installing headers individually.
I've changed my mind since I did that. Listing them out is annoying as
hell, and it's easy to forget to do it.
- Add not_found_message for all of our optional dependencies that have a
meson option. It gives some hints about what option to pass and what
the optional dependency is for.
- Move all backend subdirectories into their own meson.build. This
keeps some of the backend-specific build logic (especially rdp and
session) more neatly separated off.
- Don't overlink example clients with code they're not using.
This was done by merging the protocol dictionaries and setting some
variables containing the code and client header file.
Example clients now explicitly mention what extension protocols they
want to link to.
- Split compositor example logic from client example logic.
- Minor formatting changes
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Some extensions are only advertised by the EGL implementation with a
non-zero EGLDisplay. That's the case when the extension can only be
enabled when the hardware/driver supports it for instance.
Instead of checking for all extensions without a display, check only for
EGL_EXT_platform_base and EGL_KHR_debug which are used before
eglGetDisplay. Check for all other extensions when we have a display.
Closes: https://github.com/swaywm/wlroots/issues/1955
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Remove glapi.sh code generation, replace it with hand-written loading
code that checks extension strings before calling eglGetProcAddress.
The GLES2 renderer still uses global state because of:
- {PUSH,POP}_GLES2_DEBUG macros
- wlr_gles2_texture_from_* taking a wlr_egl instead of the renderer
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Otherwise this error happens:
../subprojects/wlroots/render/wlr_texture.c: In function ‘wlr_texture_get_size’:
../subprojects/wlroots/render/wlr_texture.c:47:9: error: ISO C forbids ‘return’ with expression, in function returning void [-Werror=pedantic]
47 | return texture->impl->get_size(texture, width, height);
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
../subprojects/wlroots/render/wlr_texture.c:45:6: note: declared here
45 | void wlr_texture_get_size(struct wlr_texture *texture, int *width,
| ^~~~~~~~~~~~~~~~~~~~
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This requires functions without a prototype definition to be static.
This allows to detect dead code, export less symbols and put shared
functions in headers.
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Prior to this commit, compositors needed to render the texture to an
intermediate off-screen buffer using wlr_renderer APIs if they wanted to
use a custom rendering path (e.g. render to a 3D scene).
A new wlr_gles2_texture_get_attribs exposes the GL texture target and ID
so that compositors can render wlr_textures with their own shaders. An
example of a compositor doing so is available at [1].
[1]: https://git.sr.ht/~sircmpwn/wxrc/tree/3db905b7842ac42cf1878876e647005b41f00a52/src/render.c#L227
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We don't need our own enum for types. Instead we just use
GL_TEXTURE_{2D,EXTERNAL_OES}, which already describes usage.
Also fixes a situation where we were using GL_TEXTURE_2D in a situation
we should not have. wl_drm buffers are always GL_TEXTURE_EXTERNAL_OES,
no matter if they're RGB or any other format.
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When a texture is destroyed between wlr_egl_make_current and
wlr_egl_swap_buffers, it resets the current EGL surface to NULL. This
makes wlr_egl_swap_buffers fail.
If the EGL context is already current, there's no need to reset it.
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This reverts commit c1be9b6945f9c664fe694a09620758db9ca695e9.
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This is often the name of the GPU and can help debugging graphics issues.
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According to the spec:
> If <n_rects> is 0 then <rects> is ignored and the entire
> surface is implicitly damaged and the behaviour is equivalent
> to calling eglSwapBuffers.
When we want to swap with an empty damage region, set the damage to a single
empty rectangle.
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The deleted includes are redundant, because other headers will include
the necessary files. Additionally, they cause build failures, because
including EGL/egl.h or EGL/eglext.h directly, instead of through
wlr/render/egl.h or wlr/render/interface.h, will mean that
MESA_EGL_NO_X11_HEADERS will not have been defined, and so the EGL
headers will attempt to pull in unnecessary X11 headers that may not
exist on the system.
For the headers produced by glgen.sh, the includes couldn't simply be
deleted, because no other header would include the EGL headers. Neither
wlr/render/egl.h or wlr/render/interface.h felt appropriate to include,
so I opted instead to copy the MESA_EGL_NO_X11_HEADERS definition before
the EGL includes.
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This types adds a container for formats + modifiers.
A list that is of [format [modifier]] was chosen instead of
[format modifer] because that is how GBM accepts them.
Co-Authored-By: emersion <contact@emersion.fr>
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Fixes #1094
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The read format is dependent on the output, so we first need to make it
current. This fixes a race condition in wlr-screencopy-v1 where a dmabuf
client would cause EGL_NO_SURFACE to be bound at the time when
screencopy needs to query for the preferred format, causing GL errors.
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This should be set to EGL_OPENGL_ES2_BIT.
Also fixes EGL config attributes in the headless and X11 backends.
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We were assuming GL_BGRA_EXT was always supported.
We now check that it's supported for rendering. We fail if it isn't because
this format is specified as "always supported" by the Wayland protocol.
We also check if it's supported for reading pixels. A new preferred_read_format
function returns the preferred format that can be used to read pixels. This is
used by the screencopy protocol.
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Also rephrase the write_pixels comment.
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It's not allowed to change the format of a texture so remove
the confusing parameter.
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This removes any assumptions about how the libdrm headers are installed,
and uses the pkg-config include directories as we're "supposed to".
This only adds a partial dependency, since we don't actually need to
link against libdrm.
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Fix headless backend
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This PR broke a private nixpkgs definition I have for wlroots: https://github.com/swaywm/wlroots/pull/1304
It is fixed by changing `#include <drm_fourcc.h>` to `#include <libdrm/drm_fourcc.h>`, which follows what is already done in the dmabuf example.
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It was only working if you ran it underneath an already-working Wayland
compositor. Running with the headless backend on the API would break.
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If a client uses an older version of the dmabuf protocol, use the
`formats` event instead of `modifiers` (since that didn't exist in older
versions).
With a bit of necessary guessing, support dmabuf importing even when
EGL_EXT_image_dma_buf_import_modifiers isn't present instead of
failing up front.
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This fixes building wlroots as a subproject.
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This reverts commit 9c886f20b97b6ab1ac85b849f1fe7f16eb199ff0.
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This breaks wlroots when used as a meson subproject.
This reverts commit dea311992eb4ff3e343c3cf5b0603034223d2a42, reversing
changes made to 6db9c4b74667c1d917d720f5e96985a2461569fb.
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Texture functions, that create and manipulate textures should switch
the current context if necessary.
thanks to: @emersion
Fixes #934
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This reverts commit a0afedcd8fbeb2013252e629d524aa83cdd9326e.
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