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2022-08-12render: replace wlr_texture_write_pixels with update_from_bufferSimon Ser
This lets the renderer handle the wlr_buffer directly, just like it does in texture_from_buffer. This also allows the renderer to batch the rectangle updates, and update more than the damage region if desirable (e.g. too many rects), so can be more efficient.
2022-07-20render/gles2: simplify alpha depth checkManuel Stoeckl
GL_ALPHA_BITS is the number of bits of the alpha channel of the currently bound frame buffer's color buffer -- which is precisely renderer->current_buffer->rbo . Thus, instead of binding the color buffer and checking its properties, we can query the already bound frame buffer. Note that GL_IMPLEMENTATION_COLOR_READ_{FORMAT,TYPE} are also properties of frame buffer's color buffer.
2022-06-29build: fix enabled GBM when allocators=auto and auto_features=disabledSimon Ser
2022-06-24render: use internal_features to indicate EGL supportSimon Ser
Instead of checking whether the wlr_egl dependencies are available in the GLES2 code, introduce internal_features['egl'] and check that field. When updating the EGL dependency list, we no longer need to update the GLES2 logic.
2022-06-24render/gles2: check GBM is foundSimon Ser
The GLES2 renderer depends on EGL, which depends on GBM for device selection.
2022-06-16render/texture: drop wlr_texture_is_opaqueSimon Ser
Whether a texture is opaque or not doesn't depend on the renderer at all, it just depends on the source buffer. Instead of forcing all renderers to implement wlr_texture_impl.is_opaque, let's move this in common code and use the wlr_buffer format to know whether a texture will be opaque.
2022-06-12render/egl: don't leak memory on error returnbi4k8
2022-06-11Add missing &bi4k8
2022-06-11render/vulkan/pixel_format: do not leak props->...bi4k8
`vulkan_format_props_query` calls `query_modifier_support` which initializes fields of `props` with allocated memory. this memory is leaked if `query_modifier_support` does not find a supported format and shmtex is not supported, as in this case `add_fmt_props` ends up being false and the allocated fields of `props` are never freed.
2022-06-08matrix: remove wlr_matrix_projection()Simon Ser
69477051ccff ("matrix: deprecate wlr_matrix_projection") marked it as deprecated. 1 year later, we can now remove it from our public API.
2022-06-08render/gles2: simplify flipped projectionSimon Ser
Instead of computing the projection, then flipping, just provide the correct transform to wlr_matrix_projection().
2022-06-06dmabuf: Don't leak file descriptors on error pathAlexander Orzechowski
2022-06-05Remove remaining wl_signal_emit callsSimon Ser
Replace them with wlr_signal_emit_safe, which correctly handles cases where a listener removes another listener. Reported-by: Isaac Freund <ifreund@ifreund.xyz>
2022-05-30build: make GBM optionalSimon Ser
Now that the DRM backend no longer depends on GBM, we can make it optional. The GLES2 renderer still depends on it because of our EGL device selection. This is useful for compositors with their own renderers, and for compositors using the Vulkan renderer.
2022-05-25render/egl: add wlr_egl_get_{context,display}Simon Ser
This allows compositors to integrate with the wlroots GLES2 renderer, if they need to perform custom GL rendering.
2022-05-07render/gles: add support for some 16-bpc unsigned shm formatsManuel Stoeckl
These formats require EXT_texture_norm16, which in turn needs OpenGL ES 3.1. The EXT_texture_norm16 extension does not support passing gl_internalformat = GL_RGBA to glTexImage2D, as can be done for formats available in OpenGL ES 2.0, so this commit adds a field to wlr_gles2_pixel_format to provide a more specific internalformat parameter to glTexImage2D.
2022-05-01render/vulkan: fix undefined reference to wlr_texture_is_vkzccrs
Added the implement of wlr_texture_is_vk. Fixes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3419
2022-04-28Zero-initialize structs in init functionsSimon Ser
Ensures there is no field left to its previous undefined value after calling an init function.
2022-03-14Free drmDevice in get_egl_device_from_drm_fd()Dean
2022-03-13Pass O_CLOEXEC to drmModeCreateLease callsSamuel Čavoj
The lease_fd is currently being leaked to child processes Link: https://github.com/swaywm/sway/issues/4286#issuecomment-1065987957
2022-03-03buffer: extract interface to separate headerSimon Ser
Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3389
2022-02-28render: allow texture creation while renderingRoman Gilg
This removes an artificial limitation in form of an assert that disallowed the creation of textures while the renderer is rendering. A consumer might run its own rendering pipeline and after start of the renderer still want to create textures for internal usage.
2022-01-19render/vulkan: log physical device driver nameSimon Ser
This can be useful to figure out why a required feature is missing, e.g. as in [1]. We check VK_EXT_physical_device_drm availability after printing the driver name. [1]: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3358
2022-01-05render/gles2: don't constrain shm formats to ones that support readingThomas Hebb
commit 44e8451cd93e ("render/gles2: hide shm formats without GL support") added the is_gles2_pixel_format_supported() function to render/gles2/pixel_format.c, whose stated purpose is to "check whether the renderer has the needed GL extensions to read a given pixel format." It then used that function to filter the pixel formats returned by get_gles2_shm_formats(). The result of this change is that RGB formats are no longer reported for GL drivers that don't implement EXT_read_format_bgra, even when those formats are supported for rendering (which they have to be for wlr_gles2_renderer_create() to succeed). This is a pretty clear regression, since wlr_renderer_init_wl_shm() fails when either of WL_SHM_FORMAT_ARGB8888 or WL_SHM_FORMAT_XRGB8888 are missing. To fix the regression, change is_gles2_pixel_format_supported() to accept all pixel formats that support rendering, regardless of whether we can read them or not, and move the check for EXT_read_format_bgra back into gles2_read_pixels(). (There's already a check for this extension in gles2_preferred_read_format(), so we're not breaking any abstraction that wasn't already broken.) Tested on the NVIDIA 495.46 proprietary driver, which doesn't support EXT_read_format_bgra. Fixes: 44e8451cd93e ("render/gles2: hide shm formats without GL support")
2021-12-26vulkan: Fix imported image layoutnyorain
2021-12-07render: add wlr_renderer_init_wl_shmSimon Ser
This allows compositors to initialize wl_shm without initializing other globals like linux-dmabuf.
2021-12-03render/drm-format-set: add wlr_drm_format_set_intersectSimon Ser
This intersects two DRM format sets. This is useful for implementing DMA-BUF feedback in compositors, see e.g. the Sway PR [1]. [1]: https://github.com/swaywm/sway/pull/6313
2021-12-02render/egl: improve modifier support detectionSimon Ser
Support for EXT_image_dma_buf_import_modifiers doesn't necessarily indicate support for modifiers. For instance, Mesa will advertise EXT_image_dma_buf_import_modifiers for all drivers. This is a trick to allow EGL clients to enumerate supported formats (something EXT_image_dma_buf_import is missing). For more information, see [1]. Add a new wlr_egl.has_modifiers flag which indicates whether modifiers are supported. It's set to true if any eglQueryDmaBufModifiersEXT query returned a non-empty list. Use that flag to figure out whether the buffer modifier should be passed to the EGL implementation on import. [1]: https://github.com/KhronosGroup/EGL-Registry/issues/142
2021-12-02render/pixman: advertise MOD_INVALID instead of MOD_LINEARSimon Ser
The backends and allocators use INVALID, but the renderer uses LINEAR. Running a compositor with WLR_RENDERER=pixman results in: 00:00:00.744 [types/output/render.c:59] Failed to pick primary buffer format for output 'WL-1'
2021-12-01render/egl: add wlr_egl_create_with_contextSimon Ser
This allows creating a wlr_egl from an already-existing EGL display and context. This is useful to allow compositors to choose the exact EGL initialization parameters.
2021-12-01render/egl: store IMG_context_priority in wlr_eglSimon Ser
The next commit will split extension lookup and context initialization.
2021-11-26render/drm_format_set: remove special LINEAR caseSimon Ser
This was used to make the intersection of INVALID and LINEAR result in LINEAR. We can now just require LINEAR to be in both lists.
2021-11-26render/egl: always add LINEAR to supported modifiersSimon Ser
2021-11-26Require INVALID for implicit format modifiersSimon Ser
See [1] for the motivation. [1]: https://gitlab.freedesktop.org/wayland/wayland-protocols/-/merge_requests/75
2021-11-26render/drm_format_set: add wlr_drm_format_hasSimon Ser
2021-11-25render: introduce WLR_RENDER_DRM_DEVICESimon Ser
This env var allows to override the DRM node used by the GLES2 and Vulkan renderers. It's especially useful to select a DRM node when running with the headless backend. References: https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/2656
2021-11-25render/allocator: fallback to renderer DRM FD in autocreateSimon Ser
If the backend doesn't have a DRM FD, fallback to the renderer's. This accomodates for the situation where the headless backend hasn't picked a DRM FD in particular, but the renderer has picked one.
2021-11-25render: pick DRM FD in autocreateSimon Ser
If the backend hasn't picked a DRM FD but supports DMA-BUF, pick an arbitrary render node. This will allow removing the DRM device selection logic from the headless backend.
2021-11-23render/vulkan: Optimize vertex shaderJoshua Ashton
This ends up being a horrible global load: s_getpc_b64 s[4:5] // 000000000000: BE841C80 v_add_u32 v0, s2, v0 // 000000000004: 68000002 v_sub_co_u32 v1, vcc, 0, v0 // 000000000008: 34020080 v_max_i32 v1, v0, v1 // 00000000000C: 1A020300 v_and_b32 v1, 3, v1 // 000000000010: 26020283 v_cmp_lt_i32 s[0:1], v0, 0 // 000000000014: D0C10000 00010100 v_sub_co_u32 v0, vcc, 0, v1 // 00000000001C: 34000280 v_cndmask_b32 v0, v1, v0, s[0:1] // 000000000020: D1000000 00020101 v_lshlrev_b32 v1, 3, v0 // 000000000028: 24020083 v_mad_u32_u24 v0, v0, 8, 4 // 00000000002C: D1C30000 02111100 v_min_u32 v1, 32, v1 // 000000000034: 1C0202A0 v_min_u32 v0, 32, v0 // 000000000038: 1C0000A0 s_getpc_b64 s[0:1] // 00000000003C: BE801C00 s_add_u32 s0, s0, 0x0000003c // 000000000040: 8000FF00 0000003C s_addc_u32 s1, s1, 0 // 000000000048: 82018001 global_load_dword v1, v[1:2], s[0:1] // 00000000004C: DC508000 01000001 global_load_dword v0, v[0:1], s[0:1] // 000000000054: DC508000 00000000 v_mov_b32 v2, 0 // 00000000005C: 7E040280 v_mov_b32 v3, 1.0 // 000000000060: 7E0602F2 s_waitcnt vmcnt(0) // 000000000064: BF8C0F70 exp pos0, v1, v0, v2, v3 done // 000000000068: C40008CF 03020001 exp param0, off, off, off, off // 000000000070: C4000200 00000000 s_endpgm // 000000000078: BF810000 v_cndmask_b32 v0, s0, v0, vcc // 00000000007C: 00000000 v_cndmask_b32 v0, s0, v0, vcc // 000000000080: 00000000 v_add_f16 v192, s0, v0 // 000000000084: 3F800000 v_cndmask_b32 v0, s0, v0, vcc // 000000000088: 00000000 v_add_f16 v192, s0, v0 // 00000000008C: 3F800000 v_add_f16 v192, s0, v0 // 000000000090: 3F800000 v_cndmask_b32 v0, s0, v0, vcc // 000000000094: 00000000 v_add_f16 v192, s0, v0 // 000000000098: 3F800000 v_cndmask_b32 v0, s0, v0, vcc // 00000000009C: 00000000 With some bit magic, we can get something much nicer: v_add_u32 v0, s2, v0 // 000000000000: 68000002 v_add_u32 v1, 1, v0 // 000000000004: 68020081 v_and_b32 v1, 2, v1 // 000000000008: 26020282 v_cvt_f32_i32 v1, v1 // 00000000000C: 7E020B01 v_mul_f32 v1, 0.5, v1 // 000000000010: 0A0202F0 v_and_b32 v0, 2, v0 // 000000000014: 26000082 v_cvt_f32_i32 v0, v0 // 000000000018: 7E000B00 v_mul_f32 v0, 0.5, v0 // 00000000001C: 0A0000F0 v_mov_b32 v2, 0 // 000000000020: 7E040280 v_mov_b32 v3, 1.0 // 000000000024: 7E0602F2 exp pos0, v1, v0, v2, v3 done // 000000000028: C40008CF 03020001 exp param0, off, off, off, off // 000000000030: C4000200 00000000 s_endpgm // 000000000038: BF810000 The above output was based on just shoving it in ShaderPlayground -- I was not able to use pipeline feedback as I was unable to get RenderDoc working due to the EXT_physical_device_drm requirement. I additionally considered using >> 1 instead of * 0.5, but AMD has dedicated modifiers to merge a * 0.5, * 2.0, etc in a single instruction. (Albeit, not taken advantage of in the code above, but might with ACO) Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-11-23render/vulkan: quiet glslangValidatorSimon Ser
This suppresses the output filename printed to stdout. Errors and warnings should still be printed to stderr as usual.
2021-11-17Improve wlr_drm_format documentationDemi Marie Obenour
A wlroots user can easily get confused and think that `cap` refers to wlroots buffer capabilities, not array capacity.
2021-11-17Remove support for DMA-BUF flagsSimon Ser
They are never used in practice, which makes all of our flag handling effectively dead code. Also, APIs such as KMS don't provide a good way to deal with the flags. Let's just fail the DMA-BUF import when clients provide flags.
2021-11-09egl: use alts for EGL_EXT_device_enum, if missingCole Mickens
2021-11-09render/allocator: make wlr_allocator part of the public APISimon Zeni
2021-11-02render: completely disable gles2 if requested but libEGL is foundJan Beich
For `required` to disable search the value needs to be of `feature` type. Checking `gles2` via `in` keyword returns a `bool` but `required: false` makes the dependency optional instead of disabled.
2021-10-27render/egl.c: Fix memory leaks in egl_createHaelwenn (lanodan) Monnier
calloc is moved to right before egl is called to avoid requiring to free() unused memory. Found via scan-build
2021-10-27render/pixman/renderer.c: Fix memory-leak in create_bufferHaelwenn (lanodan) Monnier
Found via scan-build
2021-10-19render/vulkan: check vulkan-headers dependencySimon Ser
There's no pkg-config file we can check for sadly, so check vulkan/vulkan.h as a fallback. Closes: https://github.com/swaywm/wlroots/issues/3272
2021-10-18render/vulkan: Use image view swizzles instead of shader hackJoshua Ashton
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-10-18render/vulkan: add Vulkan renderernyorain
This new renderer is implemented with the existing wlr_renderer API (which is known to be sub-optimal for some operations). It's not used by default, but users can opt-in by setting WLR_RENDERER=vulkan. The renderer depends on VK_EXT_image_drm_format_modifier and VK_EXT_physical_device_drm. Co-authored-by: Simon Ser <contact@emersion.fr> Co-authored-by: Jan Beich <jbeich@FreeBSD.org>