Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-07-11 | Revert "Merge pull request #27 from ascent12/meson" | Drew DeVault | |
This reverts commit 85805da021006697c85489c3e30717c2b807441c, reversing changes made to 8189c64d7f07a756abf5a6189719f02b2f1af967. | |||
2017-07-11 | Use subdir | Scott Anderson | |
2017-07-11 | Changed build system to meson | Scott Anderson | |
2017-06-29 | Merge branch 'wlcore' | Drew DeVault | |
2017-06-26 | Added software cursor fallback | Scott Anderson | |
2017-06-23 | Support wl_shm pixel formats in gles2 renderer | Drew DeVault | |
2017-06-23 | Add wlcore/wl_shm (WIP) | Drew DeVault | |
2017-06-23 | Manually transpose matricies in shader | Drew DeVault | |
Since GLES2 doesn't do this for us, it seems, on all platforms. | |||
2017-06-23 | Switch to GLES2 | Drew DeVault | |
Closes #13 | |||
2017-06-21 | Reorganize wlr-common | Drew DeVault | |
2017-06-20 | Clean up Wayland backend GL context and such | Drew DeVault | |
2017-06-15 | Add colored quad and ellipse rendering primitives | Drew DeVault | |
2017-06-09 | Destroy gles3 wlr_surfaces | Drew DeVault | |
2017-06-09 | Add error "handling" to gles3 backend | Drew DeVault | |
2017-06-08 | Further improvements to rendering subsystem | Drew DeVault | |
2017-06-08 | Add wlr_renderer and move quad rendering there | Drew DeVault | |
2017-06-08 | Add wlr_shader to wlr-render | Drew DeVault | |
2017-06-07 | Use constant VBO for quad, add matrix stuff | Drew DeVault | |