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2022-11-07render/vulkan: use wl_array for wlr_vk_shared_buffer.allocsSimon Ser
Avoids the need to open-code the realloc() logic.
2022-11-07render/vulkan: simplify texture VkPipelineShaderStageCreateInfoSimon Ser
I simplified the quad VkPipelineShaderStageCreateInfo in [1], but missed the one for texture. [1]: https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/3823
2022-11-06render/vulkan: use struct initializersSimon Ser
Instead of filling the fields one by one, use a struct initializer. This avoids repeating the name of the variable and is more consistent with the wlroots code style.
2022-11-06render/vulkan: simplify extension checksSimon Ser
find_extensions() is clunky to use when checking only a single extension, and it's surprising that it returns NULL on success. Simplify by replacing it with a check_extension() function which just checks whether a single extension is in the list.
2022-11-04render/vulkan: remove exts arg from vulkan_instance_create()Simon Ser
2022-11-04render/vulkan: add caching to vulkan_read_pixelsDavid96
2022-10-28render/gles2: de-duplicate vertex shadersSimon Ser
The vertex shaders for quads and textures are identical.
2022-10-28render/gles2: move color uniform from quad.vert to quad.fragSimon Ser
We have no use for a v_color varying. We can use the uniform directly from the fragment shader without getting the vertex shader involved.
2022-10-28render/gles2: move shaders to individual filesSimon Ser
Instead of having a C file with strings for each shader, move each shader into its own file. Use a small POSIX shell script to convert the files into C strings (can't wait for C23 #embed...). The benefits from this are: - Improved readability and syntax highlighting. - Line numbers in shader compiler errors are easier to make sense of. - Consistency with the Vulkan renderer. - Shaders will become more complicated as we add color management features.
2022-10-27render/gles2: log error on shader compilation failureSimon Ser
2022-10-21egl: add WLR_EGL_NO_MODIFIERSSimon Ser
Same as WLR_DRM_NO_MODIFIERS but for EGL. For debugging purposes mostly. References: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3451
2022-10-18render/vulkan: add missing entries in vulkan_strerror()Simon Ser
And update the sort order to follow Khronos' <vulkan/vulkan_core.h>.
2022-10-11Fixed false allocation failedGentaiii
2022-10-10render/vulkan: drop wlr_vk_instance.extensionsSimon Ser
This was unused. Even if it was, it'd be better to have bool fields instead.
2022-10-10render/gles2: assert that GL_OES_EGL_image_external is supportedSimon Ser
The target is set to GL_TEXTURE_EXTERNAL_OES when EGL_EXT_image_dma_buf_import_modifiers [1] returns an external_only flag. That spec states: > In order to support imports for the GL_TEXTURE_EXTERNAL_OES target, a > compatible OpenGL ES implementation supporting GL_OES_EGL_image_external > must be present. Fail hearder when a driver doesn't follow the spec instead of skipping rendering. See [2]. [1]: https://registry.khronos.org/EGL/extensions/EXT/EGL_EXT_image_dma_buf_import_modifiers.txt [2]: https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/3631#note_1584343
2022-10-09render/vulkan: Fix type-punned pointer warning/errorJohn Lindgren
2022-10-07render/vulkan: implement vulkan_preferred_read_formatDavid96
2022-10-07render/vulkan: Implement vulkan_read_pixelsDavid96
2022-10-04render: drop wlr_renderer_read_pixels() flagsSimon Ser
These are unused.
2022-10-01render/allocator/drm_dumb: drop finish_buffer()Simon Ser
Simplify things a bit.
2022-10-01render/allocator/drm_dumb: fix error handlingSimon Ser
In the CREATE_DUMB error code-path, we'd only free() the buffer, however it's already inserted in the alloc->buffers list at this point. Instead, make sure finish_buffer() is safe to call (by populating drm_fd) and call that function.
2022-10-01render/allocator/drm_dumb: get format info before allocatingSimon Ser
Simplifies error handling a bit.
2022-10-01render/allocator/drm_dumb: check modifier listSimon Ser
Check that the modifier list passed as input contains either INVALID or LINEAR. We don't support others.
2022-10-01render/allocator/drm_dumb: advertise LINEAR instead of INVALID modifierSimon Ser
INVALID means that the modifier is implicit. However dumb buffers are guaranteed to be LINEAR, so let's just advertise this. Fixes cursors with the DRM backend: cursor planes usually only support LINEAR.
2022-10-01render/pixman: advertise support for linear format modifierSimon Ser
When running with the DRM backend, the Pixman renderer needs to render the cursor buffer. However, DRM drivers only support linear buffers for these in general, they don't support implicit modifiers (aka. INVALID). Advertise support for LINEAR in the Pixman renderer to fix this.
2022-10-01render: don't fall back to Pixman if we have a render nodeSimon Ser
If we have a render node, it means there is a GPU which could be used. We probably failed GL because of a kernel or Mesa issue. Instead of automatically falling back to Pixman, error out. This makes it more obvious to users when something goes wrong, instead of silently exposing a slow unaccelerated desktop. References: https://github.com/swaywm/sway/issues/7194
2022-10-01render: don't automatically fall back to VulkanSimon Ser
The Vulkan renderer is still experimental. If GL fails, we don't want to automatically fall back to it by default. Fixes: 8bd7170fd95a ("Use env helpers")
2022-09-30render/vulkan: use addon for wlr_vk_textureSimon Ser
Avoids having to walk the list of all textures.
2022-09-30render/vulkan: use addon for wlr_vk_render_bufferSimon Ser
Avoids having to walk the list containing all of the render buffers.
2022-09-23render: drop trailing whitespaceSimon Ser
2022-09-19render/vulkan: add error handling for vulkan_find_mem_type()Simon Ser
The function returns -1 if it doesn't find a suitable memory type.
2022-09-19render/egl: add support for EGL_KHR_display_referenceSimon Ser
See the spec at [1]. tl;dr EGL has terrible defaults: eglTerminate() may have side-effects on completely unrelated EGLDisplay objects. This extension allows us to opt-in to get the sane behavior: eglTerminate() only free's our own EGLDisplay without affecting others. [1]: https://registry.khronos.org/EGL/extensions/KHR/EGL_KHR_display_reference.txt
2022-09-14render/vulkan: improve format loggingSimon Ser
2022-09-14render/allocator/gbm: log human-readable format and modifierSimon Ser
2022-09-14render/egl: improve DMA-BUF format/modifier loggingSimon Ser
For each format and modifier, log supported usage. Log a human-readable format/modifier string.
2022-09-07render/vulkan: remove unnecessary castsSimon Ser
No need to go back to the generic wlr_renderer/wlr_texture when passing a Vulkan renderer/texture to an internal function.
2022-09-07render/vulkan: fix format features check for shm texturesSimon Ser
We were checking whether any of the features was supported. We need to check if all of them are. This makes the check consistent with query_modifier_support() above.
2022-09-07render/vulkan: drop wlr_vk_device.extensionsSimon Ser
We don't need to store the list of enabled extensions. While at it, rename variables to be less confusing.
2022-09-07render/vulkan: drop ext params from vulkan_device_create()Simon Ser
These are unused.
2022-09-07egl: modify egl_init_display function definitionfakechen
I think the second parameter of the function should be void* instead of void **, because we use it as a right value in the function. Signed-off-by: fakechen <chenzigui@kylinos.cn> Signed-off-by: sunzg <sunzhigang1@kylinos.cn>
2022-09-06pixel_format: RGBA4444 and RGBA5551 have alpha componentsAlexander Orzechowski
2022-08-28render/vulkan: fix memory type detectionBernardo Meurer
From a comment by emersion: > There is a logic error here: we pass 0xFFFFFFFF to vulkan_find_mem_type, which > returns an index, and then we logical-and that with mem_reqs.memoryTypeBits. > Instead we should pass mem_reqs.memoryTypeBits to vulkan_find_mem_type and use > the result for the memoryTypeIndex field directly. Ideally checking for errors > (-1 return value) in case no memory type is suitable. Closes: #3470
2022-08-22Use env helpersAlexander Orzechowski
2022-08-18Use wl_signal_emit_mutableAlexander Orzechowski
2022-08-12render: replace wlr_texture_write_pixels with update_from_bufferSimon Ser
This lets the renderer handle the wlr_buffer directly, just like it does in texture_from_buffer. This also allows the renderer to batch the rectangle updates, and update more than the damage region if desirable (e.g. too many rects), so can be more efficient.
2022-07-20render/gles2: simplify alpha depth checkManuel Stoeckl
GL_ALPHA_BITS is the number of bits of the alpha channel of the currently bound frame buffer's color buffer -- which is precisely renderer->current_buffer->rbo . Thus, instead of binding the color buffer and checking its properties, we can query the already bound frame buffer. Note that GL_IMPLEMENTATION_COLOR_READ_{FORMAT,TYPE} are also properties of frame buffer's color buffer.
2022-06-29build: fix enabled GBM when allocators=auto and auto_features=disabledSimon Ser
2022-06-24render: use internal_features to indicate EGL supportSimon Ser
Instead of checking whether the wlr_egl dependencies are available in the GLES2 code, introduce internal_features['egl'] and check that field. When updating the EGL dependency list, we no longer need to update the GLES2 logic.
2022-06-24render/gles2: check GBM is foundSimon Ser
The GLES2 renderer depends on EGL, which depends on GBM for device selection.
2022-06-16render/texture: drop wlr_texture_is_opaqueSimon Ser
Whether a texture is opaque or not doesn't depend on the renderer at all, it just depends on the source buffer. Instead of forcing all renderers to implement wlr_texture_impl.is_opaque, let's move this in common code and use the wlr_buffer format to know whether a texture will be opaque.