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AgeCommit message (Expand)Author
2017-08-12GLES2: detach and delete shaders after LinkProgramDominique Martinet
2017-08-11Refactor meson and move xdg-shell into wlrootsDrew DeVault
2017-08-11s/gen/ensure/ fixes #47Drew DeVault
2017-08-10Refactor EGL handlingDrew DeVault
2017-08-10Merge branch 'master' into drm_bufferDrew DeVault
2017-08-10Merge pull request #58 from acrisci/feature/enable-gl-blendingDrew DeVault
2017-08-10enable gl blendingTony Crisci
2017-08-10Remove excess loggingDrew DeVault
2017-08-10Implement wlr_surface_flush_damageDrew DeVault
2017-08-10Fix style issuesnyorain
2017-08-10Implement drm (egl) buffer attachingnyorain
2017-08-09Use texture->pixel_format instead of re-scanningDrew DeVault
2017-08-09Implement partial texture uploadsDrew DeVault
2017-08-09Style cleanupDrew DeVault
2017-08-08Rename wlr_surface -> wlr_texture; attach -> uploadnyorain
2017-08-06Updated DRM cursor renderingScott Anderson
2017-08-05Merge pull request #42 from acrisci/bug/no-switch-active-texturesDrew DeVault
2017-08-05Use meson build systemnyorain
2017-08-05Remove unnecessary calls to glActiveTextureTony Crisci
2017-08-04Implement destroying surfacesTony Crisci
2017-08-04Implement shm buffer surface attach interfaceTony Crisci
2017-07-11Revert "Merge pull request #27 from ascent12/meson"Drew DeVault
2017-07-11Use subdirScott Anderson
2017-07-11Changed build system to mesonScott Anderson
2017-06-29Merge branch 'wlcore'Drew DeVault
2017-06-26Added software cursor fallbackScott Anderson
2017-06-23Support wl_shm pixel formats in gles2 rendererDrew DeVault
2017-06-23Add wlcore/wl_shm (WIP)Drew DeVault
2017-06-23Manually transpose matricies in shaderDrew DeVault
2017-06-23Switch to GLES2Drew DeVault
2017-06-21Reorganize wlr-commonDrew DeVault
2017-06-20Clean up Wayland backend GL context and suchDrew DeVault
2017-06-15Add colored quad and ellipse rendering primitivesDrew DeVault
2017-06-09Destroy gles3 wlr_surfacesDrew DeVault
2017-06-09Add error "handling" to gles3 backendDrew DeVault
2017-06-08Further improvements to rendering subsystemDrew DeVault
2017-06-08Add wlr_renderer and move quad rendering thereDrew DeVault
2017-06-08Add wlr_shader to wlr-renderDrew DeVault
2017-06-07Use constant VBO for quad, add matrix stuffDrew DeVault