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2023-09-21render/pass: Introduce wlr_render_rect_options_get_boxAlexander Orzechowski
2023-09-10render/vulkan: fix validation error with vkCmdBlitImageManuel Stoeckl
Specfically, VUID-vkCmdBlitImage-srcImage-00247.
2023-09-09render/vulkan: de-duplicate VkImageUsageFlagsSimon Ser
The flags passed to vkCreateImage() must match the flags used when querying formats. Make this clearer by using the same variable.
2023-08-24render/pass: ensure rect has positive sizeSimon Ser
Ported from wlr_render_rect().
2023-08-23render: ensure wlr_render_rect_options->box is nonemptyManuel Stoeckl
This optimization also fixes an validation error with the Vulkan renderer by ensuring vkCmdClearAttachments does not receive empty regions.
2023-08-23render: only open DRM render node if necessarySimon Ser
Only open a render node if we actually need one (ie, if we're about to attempt GLES2 or Vulkan).
2023-08-21egl: Don't assume display is owned when KHR_display_reference is unsupportedAlexander Orzechowski
We could potentially leak a display here, but not really because the display acts as a singleton that will be returned next time a renderer of the same device is created.
2023-08-21egl: Remove dead codeAlexander Orzechowski
Display is always NULL here since egl_init is always last to be called.
2023-08-20renderer/vulkan: Defer device lost signal until end of passAlexander Orzechowski
If the compositor were to try to handle a GPU reset within the lost signal (by recreating the renderer) we should avoid referencing renderer resources after the lost signal. This prevents use after free for such compositors.
2023-08-14renderer: Sanity check texture source boundsAlexander Orzechowski
2023-08-03Avoid using memcpy() to copy structsSimon Ser
We can just use a regular assignment instead. This is more type-safe since there is no need to provide the struct size. The remaining memcpy() calls perform array copies or copies from void pointers (which may be unaligned).
2023-07-27render/vulkan: use renamed glslang binary by defaultq234rty
glslang 12.3.0 renamed glslangValidator to glslang, use that by default and use the old name as a fallback. References: https://github.com/KhronosGroup/glslang/blob/main/CHANGES.md?plain=1#L14
2023-07-12render/gles2: wrap timer setup in push_gles2_debug()Simon Ser
With this, errors should be properly wrapped in the debug scope.
2023-07-11render: constify struct wlr_buffer_pass_optionsSimon Ser
Let's not allow renderer implementations to mutate the passed in options.
2023-07-11Use wl_container_of() instead of castsSimon Ser
This slightly improves type safety. The culprits were found with: git grep -E '\([a-z0-9_ ]+ \*\)\W?[a-z]'
2023-07-11render/gles2: drop unnecessary castSimon Ser
We can just refer to the struct field here.
2023-07-07Use struct initializers instead of memset()Simon Ser
This is a bit more type-safe.
2023-06-21render/vulkan: Don't compute texture.has_alpha until first...Alexander Orzechowski
...texture view is dynamically created
2023-06-19render/vulkan: Initialize to fix compilation errorAlexander Orzechowski
2023-06-19allocator: only use DRM auth if we are masterSimon Ser
Legacy DRM auth will only work if we are DRM master. Keep using an unauthenticated DRM FD if we are not DRM master. This should be enough for GBM. Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3674
2023-06-19render: Introduce wlr_render_texture_options.blend_modeAlexander Orzechowski
2023-06-19pixman: Remove dead codeAlexander Orzechowski
2023-06-19renderer: Introduce wlr_scale_filter_modeAlexander Orzechowski
2023-06-17render/vulkan: Dynamically create texture viewsAlexander Orzechowski
Now that we are dynamically creating pipeline layouts, we need separate texture views for each pipeline layout we choose to use with a texture.
2023-06-17render/vulkan: Inline init_samplerAlexander Orzechowski
2023-06-17render/vulkan: Dynamically create pipeline layoutsAlexander Orzechowski
These will happen lazily when pipelines get created.
2023-06-16render/vulkan/pipeline_key: Add blendingAlexander Orzechowski
This will become necessary when we switch away from scissoring. For the time being, this cleans things up a bit and allows for a trivial blending implementation for textures when that comes.
2023-06-16render/vulkan: Handle quad pipeline through generic pipeline pathAlexander Orzechowski
2023-06-16render/vulkan: Dynamically handle pipeline creation for texturesAlexander Orzechowski
If we ever wanted to handle dynamic state that requires new pipelines such as using different texture filters those can be added here with more ease.
2023-06-12render/vulkan: rename tex_usage to shm_tex_usageSimon Ser
Same motivation as fdb199a43c44 ("render/vulkan: rename tex_features to shm_tex_features").
2023-06-07render/vulkan: reset scissor before post-blend subpassSimon Ser
Otherwise only the last command's area will be copied over.
2023-06-07render/vulkan: fix blend subpass matrixSimon Ser
renderer->render_{width,height} are unused with the render pass API.
2023-06-07render/vulkan: fix bound pipeline check for output_pipeSimon Ser
renderer->bound_pipe is legacy, pass->bound_pipeline is used for the render pass API code-path. Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3657
2023-06-07render/vulkan: require format info for shmSimon Ser
We use the format info to check the stride and need it to perform the texture upload.
2023-06-07render/vulkan: de-duplicate texture VkImageView initSimon Ser
The logic is the same for both shm and DMA-BUF.
2023-06-07render/vulkan: split off YCbCr texture featuresSimon Ser
Avoids repeating the common bits between dma_tex_features and dma_tex_ycbcr_features, and we will need just the YCbCr-related flags for shm YCbCr support soon.
2023-06-07render/vulkan: rename tex_features to shm_tex_featuresSimon Ser
These features are required for shm only: the TRANSFER stuff is for texture upload. We don't need these for DMA-BUFs. Make this clearer by changing the name. Also re-order the definitions to group all texture-related features together.
2023-06-06render/gles2: Handle NULL timerAlexander Orzechowski
2023-06-06renderer: Don't pass NULL optionsAlexander Orzechowski
2023-06-05render/gles2: implement timer APIRose Hudson
2023-06-05add render timer APIRose Hudson
Based on five calls: wlr_render_timer_create - creates a timer which can be reused across frames on the same renderer wlr_renderer_begin_buffer_pass - now takes a timer so that backends can record when the rendering starts and finishes wlr_render_timer_get_time - should be called as late as possible so that queries can make their way back from the GPU wlr_render_timer_destroy - self-explanatory The timer is exposed as an opaque `struct wlr_render_timer` so that backends can store whatever they want in there.
2023-06-01render/vulkan: improve error handling in vulkan_begin_render_pass()Simon Ser
Release the command buffer if we end up not submitting it.
2023-06-01render/vulkan: improve error handling in render_pass_submit()Simon Ser
Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3644
2023-05-31render/vulkan: handle vulkan_record_stage_cb() failuresSimon Ser
2023-05-30render/vulkan: implement render pass APISimon Ser
2023-05-28renderer/gles2: Implement render pass interfaceAlexander Orzechowski
2023-05-28renderer/gles2: Compute texture coordinates based off of vertex positionsAlexander Orzechowski
2023-05-28renderer/gles2: Merge get_buffer and create_bufferAlexander Orzechowski
2023-05-28renderer/gles2: Interpret matrix as column major in shaderAlexander Orzechowski
Avoids us needing to transpose.
2023-05-28render/vulkan: add 10, 12, and 16-bit YCbCr formatsSimon Ser