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2018-01-23Backport screenshooter fixes from the renderer redesign v1emersion
This backports some changes to #319 to fix the screenshooter data format. This also adds wlr_backend_get_renderer which will be useful to support multiple renderers.
2017-12-17Refactor wlr_egl_init to accept config_attribsemersion
2017-12-14Merge pull request #453 from emersion/surface-transformDrew DeVault
Add surface transforms support
2017-12-08Listen to display destroy in xwayland, rename wlr_egl_freeemersion
2017-12-01Fix inverted flipped-90 and flipped-270emersion
2017-12-01Make wlr_output_transform_* functions public, refactoringemersion
2017-11-30Fix surface transformsemersion
2017-11-30Use correct include path for glapi.hScott Anderson
2017-11-22Change glapi.sh to generate both filesScott Anderson
2017-10-22Pass backend to renderScott Anderson
2017-10-22Move egl.h to render/egl.hScott Anderson
2017-10-08Merge pull request #140 from emersion/screenshooterDrew DeVault
Add screenshooter
2017-10-08Add GL/EGL extension loader generatorScott Anderson
2017-10-08Move read_pixels from output to rendereremersion
2017-10-05Fix memory leaksVersus Void
2017-10-01Multi-GPU DRMScott Anderson
2017-09-29Change egl_get_config to always use visual idScott Anderson
2017-09-28Add xwayland activate and fix EGL bugDrew DeVault
2017-09-25unset egl current before terminating displayTony Crisci
fixes segfault when closing the compositor with an egl window.
2017-09-17Fix minor typosDrew DeVault
2017-08-30Refactor meson build filesTony Crisci
Use tabs for indentation and break up function calls over 80 col.
2017-08-19wlr renderer/texture: rename init to create when it does allocDominique Martinet
2017-08-15Merge pull request #88 from 4e554c4c/alloc_crashingDrew DeVault
Prevent alloc errors from crashing
2017-08-15implement get_buffer_size for egl buffersTony Crisci
2017-08-15implement texture get buffer sizeTony Crisci
2017-08-15Prevent alloc errors from crashingCalvin Lee
Resolves #76
2017-08-14Fix style issuesnyorain
2017-08-14impl->destroy cleanup:Dominique Martinet
- remove trivial destroy() function - make sure we check impl and impl->destroy before calling - always call free if not implemented
2017-08-14Fix software cursorsDrew DeVault
2017-08-14Refactor away wlr_renderer_stateDrew DeVault
2017-08-14Refactor out wlr_texture_stateDrew DeVault
2017-08-13Fix #64Drew DeVault
2017-08-12Fix external shadernyorain
2017-08-12Merge pull request #75 from nyorain/egl_image_leakDrew DeVault
Fix egl image leak in gles renderer
2017-08-12Fix egl image leak in gles renderernyorain
2017-08-12GLES2: detach and delete shaders after LinkProgramDominique Martinet
Also make sure program linked correctly!
2017-08-11Refactor meson and move xdg-shell into wlrootsDrew DeVault
2017-08-11s/gen/ensure/ fixes #47Drew DeVault
2017-08-10Refactor EGL handlingDrew DeVault
2017-08-10Merge branch 'master' into drm_bufferDrew DeVault
2017-08-10Merge pull request #58 from acrisci/feature/enable-gl-blendingDrew DeVault
enable gl blending
2017-08-10enable gl blendingTony Crisci
This makes transparency work correctly. fixes #56
2017-08-10Remove excess loggingDrew DeVault
2017-08-10Implement wlr_surface_flush_damageDrew DeVault
2017-08-10Fix style issuesnyorain
2017-08-10Implement drm (egl) buffer attachingnyorain
2017-08-09Use texture->pixel_format instead of re-scanningDrew DeVault
2017-08-09Implement partial texture uploadsDrew DeVault
2017-08-09Style cleanupDrew DeVault
2017-08-08Rename wlr_surface -> wlr_texture; attach -> uploadnyorain