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2023-11-25Cleanup wlr_matrix.h includesSimon Ser
Many files used to require wlr_matrix but no longer do.
2023-11-23util/transform: move over wl_output_transform helpersSimon Ser
These aren't really tied to wlr_output.
2023-11-22render: drop legacy rendering APISimon Ser
2023-11-22render/vulkan: drop legacy rendering APISimon Ser
2023-11-22render/pixman: drop legacy rendering APISimon Ser
2023-11-22render/gles2: drop legacy rendering APISimon Ser
2023-11-22render: drop legacy render passSimon Ser
All built-in renderers now implement the new API.
2023-11-21render/vulkan: undo alpha premult for 8-bpc ARGB/ABGRManuel Stoeckl
When a texel from the Vulkan format VK_FORMAT_B8G8R8A8_SRGB is read, the sRGB to linear conversion is applied independently to the R, G, and B channels; the A channel has no influence on this. However, DRM_FORMAT_ARGB8888 buffers are, per Wayland protocol, not encoded in this fashion; one must first unpremultiply the color channels before doing sRGB to linear conversion. This commit switches to handling ARGB8888 and ABGR8888 formats using the general fragment shader conversion from electrical to optical values.
2023-10-31Remove unnecessary codeJiDe Zhang
Not needs set GL_DEPTH_TEST, Because when rendering to a framebuffer that has no depth buffer, depth testing always behaves as though the test is disabled, The initial value for each capability with the exception of GL_DITHER is GL_FALSE.
2023-10-26render/vulkan: use VK_KHR_global_priorityeri
References: #3386
2023-10-26render/vulkan: remove unused queue_props in rendererSimon Zeni
2023-10-21renderer/vulkan: don't add two alphas together in blend funcBrett Ernst
2023-10-17render/vulkan: undo alpha premult before sRGB encoding/decodingSimon Ser
sRGB encoding/decoding needs to happen with straight alpha, not pre-multiplied alpha.
2023-10-06render/allocator: log message when GBM is disabledSimon Ser
When the backend and renderer would need GBM but it's disabled at compile-time, log a message to make this situation easier to debug.
2023-10-06render: log error when requested renderer is compile-time disabledSimon Ser
It can be a bit confusing to debug when the user requests an explicit renderer but it's disabled at build-time. Log an error when that happens.
2023-10-05render/vulkan: constrain blend to output subpass to redrawn regionManuel Stoeckl
This commit only applies to the render pass API.
2023-10-05renderer: Don't crash when trying to fallback to pixmanAlexander Orzechowski
Pixman won't be chosen by default if the system has a valid render node but gles2 and vulkan creation failed.
2023-10-05renderer_autocreate_with_drm_fd: Ensure fd isn't bogusAlexander Orzechowski
2023-10-03treewide: Migrate from sizeof(struct) to sizeof(*pointer) where practicalAlexander Orzechowski
2023-09-21render/pass: Remove empty box early returnAlexander Orzechowski
2023-09-21renderer: Use wlr_render_rect_options_get_boxAlexander Orzechowski
Fixes: #3697
2023-09-21render/pass: Introduce wlr_render_rect_options_get_boxAlexander Orzechowski
2023-09-10render/vulkan: fix validation error with vkCmdBlitImageManuel Stoeckl
Specfically, VUID-vkCmdBlitImage-srcImage-00247.
2023-09-09render/vulkan: de-duplicate VkImageUsageFlagsSimon Ser
The flags passed to vkCreateImage() must match the flags used when querying formats. Make this clearer by using the same variable.
2023-08-24render/pass: ensure rect has positive sizeSimon Ser
Ported from wlr_render_rect().
2023-08-23render: ensure wlr_render_rect_options->box is nonemptyManuel Stoeckl
This optimization also fixes an validation error with the Vulkan renderer by ensuring vkCmdClearAttachments does not receive empty regions.
2023-08-23render: only open DRM render node if necessarySimon Ser
Only open a render node if we actually need one (ie, if we're about to attempt GLES2 or Vulkan).
2023-08-21egl: Don't assume display is owned when KHR_display_reference is unsupportedAlexander Orzechowski
We could potentially leak a display here, but not really because the display acts as a singleton that will be returned next time a renderer of the same device is created.
2023-08-21egl: Remove dead codeAlexander Orzechowski
Display is always NULL here since egl_init is always last to be called.
2023-08-20renderer/vulkan: Defer device lost signal until end of passAlexander Orzechowski
If the compositor were to try to handle a GPU reset within the lost signal (by recreating the renderer) we should avoid referencing renderer resources after the lost signal. This prevents use after free for such compositors.
2023-08-14renderer: Sanity check texture source boundsAlexander Orzechowski
2023-08-03Avoid using memcpy() to copy structsSimon Ser
We can just use a regular assignment instead. This is more type-safe since there is no need to provide the struct size. The remaining memcpy() calls perform array copies or copies from void pointers (which may be unaligned).
2023-07-27render/vulkan: use renamed glslang binary by defaultq234rty
glslang 12.3.0 renamed glslangValidator to glslang, use that by default and use the old name as a fallback. References: https://github.com/KhronosGroup/glslang/blob/main/CHANGES.md?plain=1#L14
2023-07-12render/gles2: wrap timer setup in push_gles2_debug()Simon Ser
With this, errors should be properly wrapped in the debug scope.
2023-07-11render: constify struct wlr_buffer_pass_optionsSimon Ser
Let's not allow renderer implementations to mutate the passed in options.
2023-07-11Use wl_container_of() instead of castsSimon Ser
This slightly improves type safety. The culprits were found with: git grep -E '\([a-z0-9_ ]+ \*\)\W?[a-z]'
2023-07-11render/gles2: drop unnecessary castSimon Ser
We can just refer to the struct field here.
2023-07-07Use struct initializers instead of memset()Simon Ser
This is a bit more type-safe.
2023-06-21render/vulkan: Don't compute texture.has_alpha until first...Alexander Orzechowski
...texture view is dynamically created
2023-06-19render/vulkan: Initialize to fix compilation errorAlexander Orzechowski
2023-06-19allocator: only use DRM auth if we are masterSimon Ser
Legacy DRM auth will only work if we are DRM master. Keep using an unauthenticated DRM FD if we are not DRM master. This should be enough for GBM. Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3674
2023-06-19render: Introduce wlr_render_texture_options.blend_modeAlexander Orzechowski
2023-06-19pixman: Remove dead codeAlexander Orzechowski
2023-06-19renderer: Introduce wlr_scale_filter_modeAlexander Orzechowski
2023-06-17render/vulkan: Dynamically create texture viewsAlexander Orzechowski
Now that we are dynamically creating pipeline layouts, we need separate texture views for each pipeline layout we choose to use with a texture.
2023-06-17render/vulkan: Inline init_samplerAlexander Orzechowski
2023-06-17render/vulkan: Dynamically create pipeline layoutsAlexander Orzechowski
These will happen lazily when pipelines get created.
2023-06-16render/vulkan/pipeline_key: Add blendingAlexander Orzechowski
This will become necessary when we switch away from scissoring. For the time being, this cleans things up a bit and allows for a trivial blending implementation for textures when that comes.
2023-06-16render/vulkan: Handle quad pipeline through generic pipeline pathAlexander Orzechowski
2023-06-16render/vulkan: Dynamically handle pipeline creation for texturesAlexander Orzechowski
If we ever wanted to handle dynamic state that requires new pipelines such as using different texture filters those can be added here with more ease.