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2021-01-12render/egl: remove surface and buffer age args from make_currentSimon Ser
These aren't used anymore.
2021-01-12render/egl: replace init/finish with create/destroySimon Ser
This ensures wlr_gles2_renderer can properly take ownership of the wlr_egl. Closes: https://github.com/swaywm/wlroots/issues/2612
2021-01-12render/egl: remove wlr_egl_swap_buffersSimon Ser
2021-01-12render/egl: remove support for EGL_NATIVE_VISUAL_IDSimon Ser
Nobody uses it anymore.
2021-01-12render/gles2: fix EGL use-after-freeSimon Ser
The wlr_egl was cleaned up too early. While at it, also fix a memory leak. Fixes: b899a412e3eb ("backend: remove wlr_egl from all backends")
2021-01-07backend: remove wlr_egl from all backendsSimon Zeni
2021-01-06render: remove EGL config and visual from wlr_renderer_autocreateSimon Ser
This isn't used anymore by any backend. Some examples still provide an EGL config to wlr_egl_init, so we can't drop it yet there.
2020-12-30render/drm_format_set: add special case for LINEAR-only formatsSimon Ser
Our wlr_format_set structs don't hold GBM usage flags. Instead, users who want to get a LINEAR buffer can use the DRM_FORMAT_MOD_LINEAR modifier even if the kernel driver doesn't support modifiers. Add a special case to wlr_drm_format_intersect to properly handle this situation.
2020-12-25Stop using wlr_texture_get_sizeSimon Ser
Just use wlr_texture.{width,height} directly.
2020-12-18render/drm_format_set: add wlr_drm_format_{create,add}Simon Ser
2020-12-17render/allocator: ignore NULL in wlr_allocator_destroySimon Ser
2020-12-15render/gles2: require GL_EXT_unpack_subimageSimon Ser
We implicitly depended on this extension.
2020-12-10egl: fix memory leakIlia Bozhinov
I have noticed this with LeakSanitizer, I hope these are all occurrences.
2020-12-09render/gles2: query alpha size from render bufferSimon Ser
If we're using a render buffer, query the alpha size from it. Closes: https://github.com/swaywm/wlroots/issues/2527
2020-12-09render/gles2: don't eglGetConfigAttrib on EGL_NO_CONFIG_KHRSimon Ser
If we don't have an EGL config, don't try to query anything from it.
2020-12-08render/drm_format_set: assert len <= cap when duplicatingSimon Ser
2020-12-08render/drm_format_set: allocate using cap when duplicatingSimon Ser
In wlr_drm_format_dup, allocate the new wlr_drm_format using cap instead of len. This makes it so the cap field is up-to-date and the chunk of memory isn't too small if we append new modifiers (we don't allow this yet but might in the future).
2020-12-07render/egl: support config-less wlr_eglSimon Ser
When using wlr_swapchain, there's no need to select an EGLConfig. Add support for creating config-less EGL contexts.
2020-12-03render/drm_format_set: introduce wlr_drm_format_intersectSimon Ser
Intersects modifiers from two wlr_drm_format structs. If either format doesn't support modifiers, the resulting format won't support modifiers.
2020-11-30render/egl: remove wlr_egl.external_only_dmabuf_formatsSimon Ser
Replace it with wlr_egl.dmabuf_render_formats.
2020-11-30render: assert {X,A}RGB8888 are supportedSimon Ser
The Wayland protocol requires those to be supported.
2020-11-30render: rename wlr_renderer_get_formatsSimon Ser
Rename wlr_renderer_get_formats to wlr_renderer_get_shm_texture_formats. This makes it clear those formats are only suitable for shm import.
2020-11-30render: rename wlr_renderer_get_dmabuf_formatsSimon Ser
Rename wlr_renderer_get_dmabuf_formats to wlr_renderer_get_dmabuf_texture_formats. This makes it clear the formats are only suitable for creating wlr_textures.
2020-11-30render: introduce wlr_renderer_get_dmabuf_render_formatsSimon Ser
It describes which DMA-BUF formats can be used to render.
2020-11-30render: remove wlr_renderer_format_supportedSimon Ser
Instead, callers can just use wlr_renderer_get_formats and iterate over the list. This function was unused in wlroots.
2020-11-28render/egl: don't rely on being able to open primary nodeSimon Ser
On some setups (e.g. remote access via SSH) the current user won't have the permission to open the primary node at all. It's still possible to use drmGetDevices to match the primary node name returned by EGL. Closes: https://github.com/swaywm/wlroots/issues/2488
2020-11-19render/egl: recognize EGL_BAD_DEVICE_EXT errorRonan Pigott
2020-11-15render: introduce wlr_renderer_get_drm_fdSimon Ser
2020-11-15render/egl: introduce wlr_egl_dup_drm_fdSimon Ser
2020-11-15render/swapchain: add support for buffer ageSimon Ser
2020-11-15render/gles2: fix y-inverted output when rendering to bufferSimon Ser
2020-11-15render/gles2: implement wlr_renderer_bind_bufferSimon Ser
2020-11-15render: introduce wlr_renderer_bind_bufferSimon Ser
2020-11-15render: introduce wlr_swapchainSimon Ser
The swapchain maximum capacity is set to 4, so that we have enough room for: - A buffer currently displayed on screen - A buffer queued for display (e.g. to KMS) - A pending buffer that'll be queued next commit - An additional pending buffer in case we want to invalidate the currently pending one
2020-11-15render/drm_format_set: introduce wlr_drm_format_dupSimon Ser
2020-11-15render: introduce wlr_gbm_allocatorSimon Ser
2020-11-15render: introduce wlr_allocatorSimon Ser
2020-11-11Use uint32_t in wlr_renderer_begin signatureIsaac Freund
This matches the signature of wlr_renderer_impl.begin
2020-08-27render: Don't crash on 0 dimensionsGuido Cella
Don't force compositors to check when an empty shape is being renderered. References #2282. This was motivated by dwl crashing when setting window borders to 0 (djpohly/dwl#51).
2020-07-28render/gles2: remove gles2_procsSimon Ser
Move the global into wlr_gles2_renderer. This removes global state and allows us to have multiple renderers with different GL loaders.
2020-07-28render/gles2: make push/pop debug functions take a wlr_rendererSimon Ser
2020-07-28render/gles2: keep ref to wlr_gles2_renderer in wlr_gles2_textureSimon Ser
2020-07-28render/gles2: make wlr_gles2_texture_from_* privateSimon Ser
These functions are unused by compositors (see e.g. [1]) and prevent wlr_gles2_texture from accessing wlr_gles2_renderer state. This is an issue for proper teardown [2] and for accessing GLES2 extensions. [1]: https://github.com/swaywm/wlroots/pull/1962#issuecomment-569511830 [2]: https://github.com/swaywm/wlroots/pull/1962
2020-07-14render: egl: Use current display to restore NULL contextAndri Yngvason
eglGetCurrentDisplay() returns EGL_NO_DISPLAY when there is no context current and eglMakeCurrent() needs a display argument. Fixes #2327
2020-07-01render: gles2: Fix y-inversion in gles2_blit_dmabuf()Andri Yngvason
2020-06-24render/gles2: use glGetAttribLocation instead of hardcoded indicesSimon Zeni
2020-06-18render/egl: print error nameSimon Ser
Allows for easier debugging.
2020-06-17render: add wlr_render_subtexture_with_matrixSimon Ser
This renders only a subset of the texture, instead of the full texture.
2020-06-17render/gles2: use .x/.y instead of .s/.tSimon Ser
texcoord is a vector of coordinates, with the first member being the X axis value and the second member being the Y axis value. It makes more sense to use the accessors with the same names.
2020-06-16render: assert sane values for box functionsRouven Czerwinski
Width and height should always be > 0 for render functions which take a wlr_box. References https://github.com/swaywm/wlroots/issues/2281