Age | Commit message (Collapse) | Author |
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Don't force compositors to check when an empty shape is being renderered.
References #2282. This was motivated by dwl crashing when setting window
borders to 0 (djpohly/dwl#51).
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Move the global into wlr_gles2_renderer. This removes global state and
allows us to have multiple renderers with different GL loaders.
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These functions are unused by compositors (see e.g. [1]) and prevent
wlr_gles2_texture from accessing wlr_gles2_renderer state. This is an
issue for proper teardown [2] and for accessing GLES2 extensions.
[1]: https://github.com/swaywm/wlroots/pull/1962#issuecomment-569511830
[2]: https://github.com/swaywm/wlroots/pull/1962
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eglGetCurrentDisplay() returns EGL_NO_DISPLAY when there is no context current
and eglMakeCurrent() needs a display argument.
Fixes #2327
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Allows for easier debugging.
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This renders only a subset of the texture, instead of the full texture.
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texcoord is a vector of coordinates, with the first member being the X
axis value and the second member being the Y axis value. It makes more
sense to use the accessors with the same names.
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Width and height should always be > 0 for render functions which take a
wlr_box.
References https://github.com/swaywm/wlroots/issues/2281
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Prior to this commit, wlr_egl_init seemed to assume the extension string
queried via EGL_NO_DISPLAY was a subset of the extension string queried
via an initialized display. This isn't correct.
EGL_EXT_client_extensions [1] defines two types of extensions: client
extensions and display extensions. The set of supported client and
display extensions are disjoint (ie. an extension is either a client or
a display extension, not both). Client extensions are queried via
EGL_NO_DISPLAY, display extensions are queried via an initialized
display.
Rename the variables to make this clear. Remove the misleading comment.
Log both client and display extensions.
[1]: https://www.khronos.org/registry/EGL/extensions/EXT/EGL_EXT_client_extensions.txt
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EGL_EXT_image_dma_buf_import_modifiers tells us whether we should use
GL_TEXTURE_2D or GL_TEXTURE_EXTERNAL_OES. Using the right texture target
can fix some failures and/or improve performance on some drivers.
This does the same as a Weston commit [1].
[1]: https://gitlab.freedesktop.org/wayland/weston/commit/40c519a3e613
Closes: https://github.com/swaywm/wlroots/issues/2173
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This leaves an EGL context current behind. wlr_gles2_renderer_create was
assuming the EGL context was already current because of this (because it
called a GL function right off the bat).
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After swapping buffers, it doesn't make sense to perform more rendering
operations. Unset the context to reflect this.
This commit makes it so the context is always only current between
wlr_egl_make_current and wlr_egl_swap_buffers.
This is an alternative to [1].
[1]: https://github.com/swaywm/wlroots/pull/2212
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This function can be called after wlr_egl_make_current to cleanup the
EGL context. This avoids having lingering EGL contexts that make things
work by chance.
Closes: https://github.com/swaywm/wlroots/issues/2197
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Instead of requiring compositors to call wlr_texture_get_size each time
they want to access the texture's size, expose this information as
wlr_texture fields.
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It doesn't make sense to add DRM_FORMAT_INVALID to a format set. Adding
an assertion allows us to safely query the format set with
DRM_FORMAT_INVALID. See [1].
[1]: https://github.com/swaywm/wlroots/pull/2021#discussion_r385839668
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Only expose linux-dmabuf extension if EGL_EXT_image_dmabuf_import_ext is
supported.
Closes: https://github.com/swaywm/wlroots/issues/2076
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This allows us to hard-fail if the extension is advertised but we fail
to enable it.
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wlr_egl_init is not allowed to mutate these attribs.
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This makes it easier for the user of this library to properly handle
failure of this function.
The signature of wlr_renderer_impl.init_wl_display was also modified to
allow for proper error propagation.
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Keeping textures bound results in hard-to-debug situations where some GL
operations incorrectly affect the texture.
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Users can just pass EGL_DEFAULT_DISPLAY themselves.
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Add a wlr_renderer.rendering bool, set it to true between
wlr_renderer_begin() and wlr_renderer_end(). Assert we're rendering when
calling functions that render.
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Bumps minimum version to 0.51.0
- Remove all intermediate static libraries.
They serve no purpose and are just add a bunch of boilerplate for
managing dependencies and options. It's now managed as a list of
files which are compiled into libwlroots directly.
- Use install_subdir instead of installing headers individually.
I've changed my mind since I did that. Listing them out is annoying as
hell, and it's easy to forget to do it.
- Add not_found_message for all of our optional dependencies that have a
meson option. It gives some hints about what option to pass and what
the optional dependency is for.
- Move all backend subdirectories into their own meson.build. This
keeps some of the backend-specific build logic (especially rdp and
session) more neatly separated off.
- Don't overlink example clients with code they're not using.
This was done by merging the protocol dictionaries and setting some
variables containing the code and client header file.
Example clients now explicitly mention what extension protocols they
want to link to.
- Split compositor example logic from client example logic.
- Minor formatting changes
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Some extensions are only advertised by the EGL implementation with a
non-zero EGLDisplay. That's the case when the extension can only be
enabled when the hardware/driver supports it for instance.
Instead of checking for all extensions without a display, check only for
EGL_EXT_platform_base and EGL_KHR_debug which are used before
eglGetDisplay. Check for all other extensions when we have a display.
Closes: https://github.com/swaywm/wlroots/issues/1955
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Remove glapi.sh code generation, replace it with hand-written loading
code that checks extension strings before calling eglGetProcAddress.
The GLES2 renderer still uses global state because of:
- {PUSH,POP}_GLES2_DEBUG macros
- wlr_gles2_texture_from_* taking a wlr_egl instead of the renderer
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Otherwise this error happens:
../subprojects/wlroots/render/wlr_texture.c: In function ‘wlr_texture_get_size’:
../subprojects/wlroots/render/wlr_texture.c:47:9: error: ISO C forbids ‘return’ with expression, in function returning void [-Werror=pedantic]
47 | return texture->impl->get_size(texture, width, height);
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
../subprojects/wlroots/render/wlr_texture.c:45:6: note: declared here
45 | void wlr_texture_get_size(struct wlr_texture *texture, int *width,
| ^~~~~~~~~~~~~~~~~~~~
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This requires functions without a prototype definition to be static.
This allows to detect dead code, export less symbols and put shared
functions in headers.
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Prior to this commit, compositors needed to render the texture to an
intermediate off-screen buffer using wlr_renderer APIs if they wanted to
use a custom rendering path (e.g. render to a 3D scene).
A new wlr_gles2_texture_get_attribs exposes the GL texture target and ID
so that compositors can render wlr_textures with their own shaders. An
example of a compositor doing so is available at [1].
[1]: https://git.sr.ht/~sircmpwn/wxrc/tree/3db905b7842ac42cf1878876e647005b41f00a52/src/render.c#L227
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We don't need our own enum for types. Instead we just use
GL_TEXTURE_{2D,EXTERNAL_OES}, which already describes usage.
Also fixes a situation where we were using GL_TEXTURE_2D in a situation
we should not have. wl_drm buffers are always GL_TEXTURE_EXTERNAL_OES,
no matter if they're RGB or any other format.
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When a texture is destroyed between wlr_egl_make_current and
wlr_egl_swap_buffers, it resets the current EGL surface to NULL. This
makes wlr_egl_swap_buffers fail.
If the EGL context is already current, there's no need to reset it.
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This reverts commit c1be9b6945f9c664fe694a09620758db9ca695e9.
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