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2022-03-14Free drmDevice in get_egl_device_from_drm_fd()Dean
2022-03-13Pass O_CLOEXEC to drmModeCreateLease callsSamuel Čavoj
The lease_fd is currently being leaked to child processes Link: https://github.com/swaywm/sway/issues/4286#issuecomment-1065987957
2022-03-03buffer: extract interface to separate headerSimon Ser
Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3389
2022-02-28render: allow texture creation while renderingRoman Gilg
This removes an artificial limitation in form of an assert that disallowed the creation of textures while the renderer is rendering. A consumer might run its own rendering pipeline and after start of the renderer still want to create textures for internal usage.
2022-01-19render/vulkan: log physical device driver nameSimon Ser
This can be useful to figure out why a required feature is missing, e.g. as in [1]. We check VK_EXT_physical_device_drm availability after printing the driver name. [1]: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3358
2022-01-05render/gles2: don't constrain shm formats to ones that support readingThomas Hebb
commit 44e8451cd93e ("render/gles2: hide shm formats without GL support") added the is_gles2_pixel_format_supported() function to render/gles2/pixel_format.c, whose stated purpose is to "check whether the renderer has the needed GL extensions to read a given pixel format." It then used that function to filter the pixel formats returned by get_gles2_shm_formats(). The result of this change is that RGB formats are no longer reported for GL drivers that don't implement EXT_read_format_bgra, even when those formats are supported for rendering (which they have to be for wlr_gles2_renderer_create() to succeed). This is a pretty clear regression, since wlr_renderer_init_wl_shm() fails when either of WL_SHM_FORMAT_ARGB8888 or WL_SHM_FORMAT_XRGB8888 are missing. To fix the regression, change is_gles2_pixel_format_supported() to accept all pixel formats that support rendering, regardless of whether we can read them or not, and move the check for EXT_read_format_bgra back into gles2_read_pixels(). (There's already a check for this extension in gles2_preferred_read_format(), so we're not breaking any abstraction that wasn't already broken.) Tested on the NVIDIA 495.46 proprietary driver, which doesn't support EXT_read_format_bgra. Fixes: 44e8451cd93e ("render/gles2: hide shm formats without GL support")
2021-12-26vulkan: Fix imported image layoutnyorain
2021-12-07render: add wlr_renderer_init_wl_shmSimon Ser
This allows compositors to initialize wl_shm without initializing other globals like linux-dmabuf.
2021-12-03render/drm-format-set: add wlr_drm_format_set_intersectSimon Ser
This intersects two DRM format sets. This is useful for implementing DMA-BUF feedback in compositors, see e.g. the Sway PR [1]. [1]: https://github.com/swaywm/sway/pull/6313
2021-12-02render/egl: improve modifier support detectionSimon Ser
Support for EXT_image_dma_buf_import_modifiers doesn't necessarily indicate support for modifiers. For instance, Mesa will advertise EXT_image_dma_buf_import_modifiers for all drivers. This is a trick to allow EGL clients to enumerate supported formats (something EXT_image_dma_buf_import is missing). For more information, see [1]. Add a new wlr_egl.has_modifiers flag which indicates whether modifiers are supported. It's set to true if any eglQueryDmaBufModifiersEXT query returned a non-empty list. Use that flag to figure out whether the buffer modifier should be passed to the EGL implementation on import. [1]: https://github.com/KhronosGroup/EGL-Registry/issues/142
2021-12-02render/pixman: advertise MOD_INVALID instead of MOD_LINEARSimon Ser
The backends and allocators use INVALID, but the renderer uses LINEAR. Running a compositor with WLR_RENDERER=pixman results in: 00:00:00.744 [types/output/render.c:59] Failed to pick primary buffer format for output 'WL-1'
2021-12-01render/egl: add wlr_egl_create_with_contextSimon Ser
This allows creating a wlr_egl from an already-existing EGL display and context. This is useful to allow compositors to choose the exact EGL initialization parameters.
2021-12-01render/egl: store IMG_context_priority in wlr_eglSimon Ser
The next commit will split extension lookup and context initialization.
2021-11-26render/drm_format_set: remove special LINEAR caseSimon Ser
This was used to make the intersection of INVALID and LINEAR result in LINEAR. We can now just require LINEAR to be in both lists.
2021-11-26render/egl: always add LINEAR to supported modifiersSimon Ser
2021-11-26Require INVALID for implicit format modifiersSimon Ser
See [1] for the motivation. [1]: https://gitlab.freedesktop.org/wayland/wayland-protocols/-/merge_requests/75
2021-11-26render/drm_format_set: add wlr_drm_format_hasSimon Ser
2021-11-25render: introduce WLR_RENDER_DRM_DEVICESimon Ser
This env var allows to override the DRM node used by the GLES2 and Vulkan renderers. It's especially useful to select a DRM node when running with the headless backend. References: https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/2656
2021-11-25render/allocator: fallback to renderer DRM FD in autocreateSimon Ser
If the backend doesn't have a DRM FD, fallback to the renderer's. This accomodates for the situation where the headless backend hasn't picked a DRM FD in particular, but the renderer has picked one.
2021-11-25render: pick DRM FD in autocreateSimon Ser
If the backend hasn't picked a DRM FD but supports DMA-BUF, pick an arbitrary render node. This will allow removing the DRM device selection logic from the headless backend.
2021-11-23render/vulkan: Optimize vertex shaderJoshua Ashton
This ends up being a horrible global load: s_getpc_b64 s[4:5] // 000000000000: BE841C80 v_add_u32 v0, s2, v0 // 000000000004: 68000002 v_sub_co_u32 v1, vcc, 0, v0 // 000000000008: 34020080 v_max_i32 v1, v0, v1 // 00000000000C: 1A020300 v_and_b32 v1, 3, v1 // 000000000010: 26020283 v_cmp_lt_i32 s[0:1], v0, 0 // 000000000014: D0C10000 00010100 v_sub_co_u32 v0, vcc, 0, v1 // 00000000001C: 34000280 v_cndmask_b32 v0, v1, v0, s[0:1] // 000000000020: D1000000 00020101 v_lshlrev_b32 v1, 3, v0 // 000000000028: 24020083 v_mad_u32_u24 v0, v0, 8, 4 // 00000000002C: D1C30000 02111100 v_min_u32 v1, 32, v1 // 000000000034: 1C0202A0 v_min_u32 v0, 32, v0 // 000000000038: 1C0000A0 s_getpc_b64 s[0:1] // 00000000003C: BE801C00 s_add_u32 s0, s0, 0x0000003c // 000000000040: 8000FF00 0000003C s_addc_u32 s1, s1, 0 // 000000000048: 82018001 global_load_dword v1, v[1:2], s[0:1] // 00000000004C: DC508000 01000001 global_load_dword v0, v[0:1], s[0:1] // 000000000054: DC508000 00000000 v_mov_b32 v2, 0 // 00000000005C: 7E040280 v_mov_b32 v3, 1.0 // 000000000060: 7E0602F2 s_waitcnt vmcnt(0) // 000000000064: BF8C0F70 exp pos0, v1, v0, v2, v3 done // 000000000068: C40008CF 03020001 exp param0, off, off, off, off // 000000000070: C4000200 00000000 s_endpgm // 000000000078: BF810000 v_cndmask_b32 v0, s0, v0, vcc // 00000000007C: 00000000 v_cndmask_b32 v0, s0, v0, vcc // 000000000080: 00000000 v_add_f16 v192, s0, v0 // 000000000084: 3F800000 v_cndmask_b32 v0, s0, v0, vcc // 000000000088: 00000000 v_add_f16 v192, s0, v0 // 00000000008C: 3F800000 v_add_f16 v192, s0, v0 // 000000000090: 3F800000 v_cndmask_b32 v0, s0, v0, vcc // 000000000094: 00000000 v_add_f16 v192, s0, v0 // 000000000098: 3F800000 v_cndmask_b32 v0, s0, v0, vcc // 00000000009C: 00000000 With some bit magic, we can get something much nicer: v_add_u32 v0, s2, v0 // 000000000000: 68000002 v_add_u32 v1, 1, v0 // 000000000004: 68020081 v_and_b32 v1, 2, v1 // 000000000008: 26020282 v_cvt_f32_i32 v1, v1 // 00000000000C: 7E020B01 v_mul_f32 v1, 0.5, v1 // 000000000010: 0A0202F0 v_and_b32 v0, 2, v0 // 000000000014: 26000082 v_cvt_f32_i32 v0, v0 // 000000000018: 7E000B00 v_mul_f32 v0, 0.5, v0 // 00000000001C: 0A0000F0 v_mov_b32 v2, 0 // 000000000020: 7E040280 v_mov_b32 v3, 1.0 // 000000000024: 7E0602F2 exp pos0, v1, v0, v2, v3 done // 000000000028: C40008CF 03020001 exp param0, off, off, off, off // 000000000030: C4000200 00000000 s_endpgm // 000000000038: BF810000 The above output was based on just shoving it in ShaderPlayground -- I was not able to use pipeline feedback as I was unable to get RenderDoc working due to the EXT_physical_device_drm requirement. I additionally considered using >> 1 instead of * 0.5, but AMD has dedicated modifiers to merge a * 0.5, * 2.0, etc in a single instruction. (Albeit, not taken advantage of in the code above, but might with ACO) Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-11-23render/vulkan: quiet glslangValidatorSimon Ser
This suppresses the output filename printed to stdout. Errors and warnings should still be printed to stderr as usual.
2021-11-17Improve wlr_drm_format documentationDemi Marie Obenour
A wlroots user can easily get confused and think that `cap` refers to wlroots buffer capabilities, not array capacity.
2021-11-17Remove support for DMA-BUF flagsSimon Ser
They are never used in practice, which makes all of our flag handling effectively dead code. Also, APIs such as KMS don't provide a good way to deal with the flags. Let's just fail the DMA-BUF import when clients provide flags.
2021-11-09egl: use alts for EGL_EXT_device_enum, if missingCole Mickens
2021-11-09render/allocator: make wlr_allocator part of the public APISimon Zeni
2021-11-02render: completely disable gles2 if requested but libEGL is foundJan Beich
For `required` to disable search the value needs to be of `feature` type. Checking `gles2` via `in` keyword returns a `bool` but `required: false` makes the dependency optional instead of disabled.
2021-10-27render/egl.c: Fix memory leaks in egl_createHaelwenn (lanodan) Monnier
calloc is moved to right before egl is called to avoid requiring to free() unused memory. Found via scan-build
2021-10-27render/pixman/renderer.c: Fix memory-leak in create_bufferHaelwenn (lanodan) Monnier
Found via scan-build
2021-10-19render/vulkan: check vulkan-headers dependencySimon Ser
There's no pkg-config file we can check for sadly, so check vulkan/vulkan.h as a fallback. Closes: https://github.com/swaywm/wlroots/issues/3272
2021-10-18render/vulkan: Use image view swizzles instead of shader hackJoshua Ashton
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-10-18render/vulkan: add Vulkan renderernyorain
This new renderer is implemented with the existing wlr_renderer API (which is known to be sub-optimal for some operations). It's not used by default, but users can opt-in by setting WLR_RENDERER=vulkan. The renderer depends on VK_EXT_image_drm_format_modifier and VK_EXT_physical_device_drm. Co-authored-by: Simon Ser <contact@emersion.fr> Co-authored-by: Jan Beich <jbeich@FreeBSD.org>
2021-10-14render/allocator: use empty DRM lease to re-open nodeSimon Ser
This allows us to obtain a new DRM file description without relying on filesystem permissions.
2021-10-04render/allocator: use render node if available in reopen_drm_nodeSimon Ser
If we aren't trying to create a dumb buffer allocator, and if the DRM device has a render node (ie, not a split render/display SoC), then we can use the render node instead of the primary node. This should allow wlroots to run under seatd when the current user doesn't have the permission to open primary nodes (logind has a quirk to allow physically logged in users to open primary nodes).
2021-10-01Revert "render/drm_format_set: add wlr_drm_format_has"Simon Ser
This reverts commit 833437d5921339f2862ccfb0493617630ea3937d.
2021-10-01Revert "Require INVALID for implicit format modifiers"Simon Ser
This reverts commit ea7357b70366588069c83f158e6a4eb2d3a702b3.
2021-10-01Revert "render/egl: always add LINEAR to supported modifiers"Simon Ser
This reverts commit 780052d4da0c93f9210dd87d2100b116af7ff308.
2021-10-01Revert "render/drm_format_set: remove special LINEAR case"Simon Ser
This reverts commit 6d281d96cb93b8de972039d5cb00bfce49d9a58c.
2021-10-01render/drm_format_set: remove special LINEAR caseSimon Ser
This was used to make the intersection of INVALID and LINEAR result in LINEAR. We can now just require LINEAR to be in both lists.
2021-10-01render/egl: always add LINEAR to supported modifiersSimon Ser
2021-10-01Require INVALID for implicit format modifiersSimon Ser
See [1] for the motivation. [1]: https://gitlab.freedesktop.org/wayland/wayland-protocols/-/merge_requests/75
2021-10-01render/drm_format_set: add wlr_drm_format_hasSimon Ser
2021-09-15types/buffer: make {begin,end}_data_ptr_access part of the public APISimon Zeni
2021-09-10buffer: add data_ptr access flagsSimon Ser
This allows callers to specify the operations they'll perform on the returned data pointer. The motivations for this are: - The upcoming Linux MAP_NOSIGBUS flag may only be usable on read-only mappings. - gbm_bo_map with GBM_BO_TRANSFER_READ hurts performance.
2021-09-03render/allocator/gbm: add log message for gbm_bo_get_fd_for_planeSimon Ser
Makes it easier to find out which branch is taken when debugging issues like [1]. [1]: https://github.com/swaywm/wlroots/issues/3156
2021-09-03render/allocator: use legacy authentication for primary nodesSimon Ser
Closes: https://github.com/swaywm/wlroots/issues/3156
2021-09-01render/allocator: re-open GBM FDSimon Ser
Using the same DRM file description for the DRM backend and for the GBM allocator will result in GEM handle ref'counting issues [1]. Re-open the DRM FD to fix these issues. [1]: https://gitlab.freedesktop.org/mesa/drm/-/merge_requests/110
2021-08-25render/egl: reopen DRM node for GBMSimon Ser
This will be necessary for the next patch, to avoid messing up BO handles shared between the GL implementation and the DRM backend.
2021-08-25Move allocator stuff into new directorySimon Ser
Add render/allocator/ and include/render/allocator/ to hold everything allocator-related.
2021-08-12render/gles2: make wlr_gles2_texture a wlr_buffer addonSimon Ser