Age | Commit message (Collapse) | Author |
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Release the command buffer if we end up not submitting it.
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Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3644
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Avoids us needing to transpose.
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We use eglQueryDeviceStringEXT() later on, which is optional and
requires support for the EGL_EXT_device_query extension.
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The Vulkan spec states:
> For the purposes of range expansion and Y′CBCR model conversion,
> the R and B components contain color difference (chroma) values
> and the G component contains luma.
The equations below that sentence also help understand the mapping.
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YCBCR_CONVERSION_LINEAR_FILTER is not enough: this one only covers
chromaFilter. For magFilter/minFilter we need FILTER_LINEAR as well.
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We need to check whether the format supports dma_tex_ycbcr_features
before creating the YCbCr sampler.
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Will make it easier to add more pipeline layouts for other YCbCr
formats.
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This will make it easier to create one pipeline layout (plus related
objects) per YCbCr format.
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We don't actually need the REPEAT mode, and this makes things more
consistent with the YCbCr sampler (which requires CLAMP_TO_EDGE for
spec compliance).
Also drop borderColor which is unused for this mode.
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Fixes the following validation error:
[ VUID-VkImageViewCreateInfo-pNext-01970 ] Object 0: handle = 0x62e00003c400, type = VK_OBJECT_TYPE_DEVICE; | MessageID = 0xf378e14b | vkCreateImageView(): If there is a VkSamplerYcbcrConversion, the imageView must be created with the identity swizzle.
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The default pipeline layout was always passed. However, for NV12 we
need to pass a different one.
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Makes it clearer that all of these structs are for the quad pipeline.
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Some comments in here are noise.
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Some formats like sub-sampled YCbCr use a block of bytes to
store the color values for more than one pixel. Update our format
table to be able to handle such formats.
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Address Sanitizer reported two memory leaks because of
fmt not being freed in wlr_drm_format_set_copy.
This commit fixes the memory leak by removing the
allocation to the heap. The struct is allocated to the
stack anyway.
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This is implemented by a two-subpass rendering scheme; the first
subpass draws (and blends) onto a linear R16G16B16A16_SFLOAT buffer,
while the second subpass performs linear->srgb conversion, writing
onto the actual output buffer.
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This fixes the following validation errors when shutting down Sway:
00:00:01.263 [wlr] [render/vulkan/vulkan.c:65] Validation Error: [ VUID-vkDestroyFramebuffer-framebuffer-00892 ] Object 0: handle = 0x62e00003c400, type = VK_OBJECT_TYPE_DEVICE; | MessageID = 0xdb308312 | Cannot call vkDestroyFramebuffer on VkFramebuffer 0x2e2cd000000002b[] that is currently in use by a command buffer. The Vulkan spec states: All submitted commands that refer to framebuffer must have completed execution (https://www.khronos.org/registry/vulkan/specs/1.3-extensions/html/vkspec.html#VUID-vkDestroyFramebuffer-framebuffer-00892) (VUID-vkDestroyFramebuffer-framebuffer-00892)
00:00:01.264 [wlr] [render/vulkan/vulkan.c:65] Validation Error: [ VUID-vkDestroyImage-image-01000 ] Object 0: handle = 0x62e00003c400, type = VK_OBJECT_TYPE_DEVICE; | MessageID = 0xf2d29b5a | Cannot call vkDestroyImage on VkImage 0x3fbcd60000000028[] that is currently in use by a command buffer. The Vulkan spec states: All submitted commands that refer to image, either directly or via a VkImageView, must have completed execution (https://www.khronos.org/registry/vulkan/specs/1.3-extensions/html/vkspec.html#VUID-vkDestroyImage-image-01000) (VUID-vkDestroyImage-image-01000)
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Now it takes a reference to a destination format
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Don't store modifiers as part of the struct.
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This format doesn't change its layout on big endian because it's
not packed and has 8-bit channels.
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Remove debug logs when a texture is created, since this happens
pretty often. Use drmGetFormatName() and drmGetFormatModifierName()
to log DRM formats and modifiers.
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This ensures that the pool sizes grow exponentially, making the number
of pools needed logarithmic in the number of descriptors, instead of
linear. Since the first pool's size is 256, this change only has an
effect when the compositor creates a large number of textures.
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The usages in linux_dmabuf zero out the dst before passing it so this
change should be fine.
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Allow callers to pick the blend mode when rendering a rect. The
"none" mode can be used to disable blending and clear rects.
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