Age | Commit message (Collapse) | Author |
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This lets the renderer handle the wlr_buffer directly, just like it
does in texture_from_buffer. This also allows the renderer to batch
the rectangle updates, and update more than the damage region if
desirable (e.g. too many rects), so can be more efficient.
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Whether a texture is opaque or not doesn't depend on the renderer
at all, it just depends on the source buffer. Instead of forcing
all renderers to implement wlr_texture_impl.is_opaque, let's move
this in common code and use the wlr_buffer format to know whether
a texture will be opaque.
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Ensures there is no field left to its previous undefined value after
calling an init function.
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This removes an artificial limitation in form of an assert that disallowed the
creation of textures while the renderer is rendering.
A consumer might run its own rendering pipeline and after start of the renderer
still want to create textures for internal usage.
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Everything needs to go through the unified wlr_buffer interface
now.
If necessary, there are two ways support for
EGL_WL_bind_wayland_display could be restored by compositors:
- Either by using GBM to convert back EGL Wayland buffers to
DMA-BUFs, then wrap the DMA-BUF into a wlr_buffer.
- Or by wrapping the EGL Wayland buffer into a special wlr_buffer
that doesn't implement any wlr_buffer_impl hook, and special-case
that buffer type in the renderer.
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Some formats have a byte-per-pixel lower than 1. Let's not encode
an arbitrary limitation into the wlr_renderer API.
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This adds a a function to create a wlr_texture from a wlr_buffer.
The main motivation for this is to allow the renderer to create a
single wlr_texture per wlr_buffer. This can avoid needless imports
by re-using existing textures.
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Users can just access the width/height fields directly.
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This is unused in wlroots, and the use-cases for compositors are
pretty niche since they can access the original DMA-BUF via the
wlr_buffer.
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Instead of requiring compositors to call wlr_texture_get_size each time
they want to access the texture's size, expose this information as
wlr_texture fields.
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Otherwise this error happens:
../subprojects/wlroots/render/wlr_texture.c: In function ‘wlr_texture_get_size’:
../subprojects/wlroots/render/wlr_texture.c:47:9: error: ISO C forbids ‘return’ with expression, in function returning void [-Werror=pedantic]
47 | return texture->impl->get_size(texture, width, height);
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
../subprojects/wlroots/render/wlr_texture.c:45:6: note: declared here
45 | void wlr_texture_get_size(struct wlr_texture *texture, int *width,
| ^~~~~~~~~~~~~~~~~~~~
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It's not allowed to change the format of a texture so remove
the confusing parameter.
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- Textures are now immutable (apart from those created from raw
pixels), no more invalid textures
- Move all wl_drm stuff in wlr_renderer
- Most of wlr_texture fields are now private
- Remove some duplicated DMA-BUF code in the DRM backend
- Add more assertions
- Stride is now always given as bytes rather than pixels
- Drop wl_shm functions
Fun fact: this patch has been written 10,000 meters up in the air.
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Tested with
./weston-simple-dmabuf-drm
./weston-simple-dmabuf-drm --import-immediate=1
./weston-simple-dmabuf-drm --y-inverted=1
(and combinations)
Supports only single plane XRGB dmabufs for now.
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- remove trivial destroy() function
- make sure we check impl and impl->destroy before calling
- always call free if not implemented
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