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wlr_texture.c
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Author
2021-02-23
render: use DRM formats in wlr_texture_from_pixels
Simon Ser
2020-04-28
render/texture: make write_pixels optional
Simon Ser
2020-04-28
render/texture: add width and height fields
Simon Ser
2019-11-25
render: remove return in wlr_texture_get_size
Simon Ser
2018-10-15
Remove fmt parameter from wlr_texture_write_pixels
nyorain
2018-07-12
render: add wlr_texture_is_opaque
emersion
2018-05-31
Merge branch 'master' into screencontent
emersion
2018-05-30
Only allow one modifier per DMA-BUF, split attributes struct in render/
emersion
2018-05-29
render: add wlr_texture_to_dmabuf
emersion
2018-03-24
Redesign wlr_texture
emersion
2018-03-20
render/gles2: remove global state, use OpenGL debug extension
emersion
2018-03-19
render: split render.h into wlr_renderer.h and wlr_texture.h
emersion
2018-03-15
renderer: replace wlr_texture_get_matrix by wlr_render_texture
emersion
2018-03-15
Merge branch 'master' into matrix-redesign
emersion
2018-03-15
matrix: use 2D matrices
emersion
2018-03-15
Add initial linux_dmabuf protocol support
Guido Günther
2018-03-15
matrix: unify API, don't use array pointers
emersion
2018-02-19
Revert "ELF Visibility"
Drew DeVault
2018-02-19
Explicitly export EFL symbols
Scott Anderson
2018-02-12
Reformat all #include directives
emersion
2017-10-01
Multi-GPU DRM
Scott Anderson
2017-08-15
implement texture get buffer size
Tony Crisci
2017-08-14
impl->destroy cleanup:
Dominique Martinet
2017-08-14
Fix software cursors
Drew DeVault
2017-08-14
Refactor out wlr_texture_state
Drew DeVault
2017-08-10
Implement drm (egl) buffer attaching
nyorain
2017-08-09
Implement partial texture uploads
Drew DeVault
2017-08-08
Rename wlr_surface -> wlr_texture; attach -> upload
nyorain